Happens most consistently only in Emerald Hunting, and usually only happens on the client... and only without the Visual Studio debugger attached. Works with IDA though.
Either way, it's a null reference, and is likely related to actions being set too soon, so the game expects data to be somewhere that it isn't.
This is almost certainly caused by the current Emerald synchronization method.
Happens
most consistentlyonly in Emerald Hunting, and usually only happens on the client...and only without the Visual Studio debugger attached. Works with IDA though.Either way, it's a null reference, and is likely related to actions being set too soon, so the game expects data to be somewhere that it isn't.
This is almost certainly caused by the current Emerald synchronization method.