Closed PiKeyAr closed 7 years ago
This turned out to be more complicated than I anticipated, so it's going to have to wait until after 1.0.
All bosses are now using correct palettes in the DC_Bosses mod. E-101MK2 has some weird stuff going on with its special effects that I don't know how to implement. There may be transparency issues involved.
Anyway I consider this done palette selection wise.
Some boss models have specific base/specular palettes, which probably need to be dealt with on a case-by-case basis.
Format: Boss - Base palette index (pair number), specular palette index (pair number). Individual palette indices are 1-based, base/specular indices are 0-based.
Chaos0 - 1 (base 0), 4 (specular 1) Chaos2 - 9 (base 4), 12 (specular 5) Chaos4 - 1 (base 0), 4 (specular 1) Chaos6 - 9 (base 4), 12 (specular 5) Perfect Chaos (both parts) - 9 (base 4), 12 (specular 5), but Egg Carrier 2 and Eggmobile use 5 (base 2) and 8 (specular 3) Egg Hornet - 1 (base 0), 4 (specular 1) Egg Viper - 1 (base 0), 4 (specular 1) Egg Walker - 1 (base 0), 4 (specular 1) E-101 - 1 (base 0), 4 (specular 1) with 2 (specular 0) for parts that ignore specular Zero, E-101MK2 - 1 (base 0), 4 (specular 1) and 2 (specular 0) for parts that ignore specular