Closed PiKeyAr closed 7 years ago
So it looks like Big's eyes do ignore lighting ingame after all. Here's a list of objects/materials in SADX to replicate that effect.
Normal head: object_0011BB24 - eye white 1 matlist_0011B978[0] object_0011B754 - pupil 1 matlist_0011B630[0] object_0011B944 - eye white 2 matlist_0011B788[0] object_0011B5FC - pupil 2 matlist_0011B4D8[0]
Cutscene head: object_001295B4 - eye white 1 matlist_001293F8[0] object_00129A34 - pupil 1 matlist_00129910[0] object_001293C4 - eye white 2 matlist_00129208[0] object_001298DC - pupil 2 001297B8[0]
So it looks like Big's eyes do ignore lighting ingame after all. Here's a list of objects/materials in SADX to replicate that effect.
Normal head: object_0011BB24 - eye white 1 matlist_0011B978[0] object_0011B754 - pupil 1 matlist_0011B630[0] object_0011B944 - eye white 2 matlist_0011B788[0] object_0011B5FC - pupil 2 matlist_0011B4D8[0]
Cutscene head: object_001295B4 - eye white 1 matlist_001293F8[0] object_00129A34 - pupil 1 matlist_00129910[0] object_001293C4 - eye white 2 matlist_00129208[0] object_001298DC - pupil 2 001297B8[0]