Closed PiKeyAr closed 7 years ago
While not strictly lighting related, it would probably be easier to implement in a shader than in the fixed function pipeline.
The Dreamcast clearly switches to a higher poly count mesh during the effect (or dynamically subdivides), so that would need to be re-implemented. That of course means understanding the entity's existing code in SADX, which ought to be "fun".
Since the wave effect is going to be implemented in the DC mod soon and no lighting tweaks seem necessary, I think this can be closed now.
I don't know how doable this is, but it's a really cool effect that added a lot to the atmosphere in the original game. https://youtu.be/DjUgfunJu84?t=268 The lighting on the water changes to simulate a wave. Shame it got cut like everything else in SADX, really. I hope something can be done to recreate or at least simulate it in some way.