This probably happens in other places as well. A portion of the skydome has fog applied to it to give it some depth, but the shader's implementation of fog is screwing it up.
Here's what it should look like (fullbright notwithstanding):
Here's the shader's implementation in the same place:
This probably happens in other places as well. A portion of the skydome has fog applied to it to give it some depth, but the shader's implementation of fog is screwing it up.
Here's what it should look like (fullbright notwithstanding):![](http://i.imgur.com/WICzqiX.png)
Here's the shader's implementation in the same place:![](http://i.imgur.com/Gsom0BD.png)