michael-fadely / sadx-fixed-edition

Code component of Sonic Adventure DX: Fixed Edition
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List of Suggestions #11

Open supercoolsonic opened 7 years ago

supercoolsonic commented 7 years ago

Hello again. So, this is something I used to do with PkR when there was a lot more things to report for his DC mods. I'd make a list, and provide a screenshot or two that shows the problem. However, the suggestions I have here don't really warrant screenshots. I wonder if you could look at these issues I noticed.

1) The purple drop targets object on both pinball tables spawns an elongated brown ring a certain distance away from the drop targets. On the Sonic pinball table, it ends up inside the wall at the bottom right area of the table, and on the Nights board, it ends up in a wall on the left side of the table. When you knock all of the targets down, it flashes brighter a few times. I think this was meant to encircle the three drop targets. It'd be possible to move the ring model over a little and rotate it correctly, right?

2) Tails uses his drowning animation whenever he touches an air bubble instead of a proper animation for getting them.

3) Tails' climbing animation on monkey bars in Red Mountain and Sky Deck appears to be broken when he's following behind Sonic (When you're playing as Sonic). (Only happens sometimes?)

4) Buyons appear to rarely use their hopping behavior, and instead almost always use their "inflated" behavior when you're near them, even if you sneak up on one from behind. This is more of an enhancement request than an actual issue, but it's entirely possible to completely miss this alternate behavior of this enemy during a play-through of the game. It also would seem reasonable to look at, given that you've pretty much got Leons properly working now.

5) Since you've got those neat "Sega!" and "Sonic Team!" lines going at the start of the game, would you be interested in restoring a couple more? There's a line that says, "Intruder Alert! (x2) All Egg Keepers report to battle positions!", or something like that. It's spoken by the same voice that speaks when Sonic enters Final Egg Act 3, and I think this one was meant to be said when starting Act 1. Then there's one of Eggman on his intercom saying, "You pesky hedgehog! I'll shake you off!", which I believe may have been meant to be said when the ship tilts drastically in Act 3. There's loads of unused lines, obviously, but I think these two can have fairly reasonable uses in the final game.

Shadowboxer2005 commented 5 years ago
  1. There's some issues in Red Mountain related to Material Flags, causing clouds and possibly the lava appear darker.

  2. When SA1 was ported to the GameCube, the lack of Order-Independent-Transparency caused a lot of issues (which is likely why most stages were redesigned) despite this, there's still some transparency issues. sonicadventuredxpc 30_12_2018 6_31_17 pm Notice how the redesigned area still has transparency issues, the port team tried using alpha rejection, but that caused more issues, the fix would be simple, re-order the meshes.

  3. Sky Deck's clouds no-longer move, the make them move would've required a simple hack.

  4. Built-in vertex lighting is completely ignored.

  5. The fog is overall inferior to the GameCube, its also enabled in areas it doesn't need to be.

  6. Knuckles' Maximum Heat attack aura is more broken on PC, to be fair though, it's also somewhat broken on GC.

  7. Knuckles' Shovel Claw is the wrong color.

  8. The blue trail for Sonic rolling never sets the correct texture.

  9. The lights in Twinkle Park 1 are even more broken.

  10. Amy's escape balloon is no-longer transparent.

  11. The clouds in Red Mountain being lower causes issues with distant geometry, they're also not placed far enough.

  12. On the Dreamcast, the transition between “normal” and “dark” versions of the sky was smoother: before the sky changed texture, it faded out to white with an additive effect, and then faded back in with the new texture. Fog also became brighter and thicker during the transition, then it went back to “normal” mode, which also had a “dark” and a “light” version. All of the above details are lost in SADX. The sky texture changes abruptly, there is no fog adjustment, and the additive blending of the sky is missing.

  13. Missing clouds in Sky Deck 3.

  14. Sky Deck 3's glass isn't transparent anymore.

  15. The intro is much lower quality.

  16. Lost World's draw distance was reduced causing issues.

Shadowboxer2005 commented 5 years ago
  1. Sonic's shadow is overlapped by the crosswalk texture. crosswalk_pc

  2. The hotel doors ignore lighting.

  3. Mystic Ruin's pond is static.

  4. The rock that blocks the passage to Angel Island stands out in the PC version because of material color problems.

PiKeyAr commented 5 years ago

If you're just going to list issues discussed on Dreamcastify, you don't have to. I'm pretty sure the developer is aware of them.

Shadowboxer2005 commented 5 years ago
  1. (I don't know if it's my eyes) The character animations weren't updated causing some hand weirdness. sonic 2019-01-29 11-41-03-819 Notice how Sonic's hand is open. sonic 2019-01-29 11-50-00-707 Here's the Dreamcast model.
Shadowboxer2005 commented 5 years ago
  1. The gears in Red Mountain 2 don't stop when the game is paused. Bug