Closed michael-fadely closed 6 years ago
this is fixed in the DC mods lol
I'm sure it is. The GameCube and Dreamcast versions of the game use native rendering pipeline texture mirroring, but the PC version dropped it for some reason--even though it works just fine! Consequently, the PC version has many notably lower resolution pre-mirrored versions of many textures. This appears to be one of many cases where they missed a texture.
Yea Ive seen a few of them when comparing PVMs. The PC version really got the short end plus every texture in PC has compression artifacts
The NJS_MODEL_SADX for the wall panel is at 201CE60 (memory). It requires a mirrored version of both normal and lit-up textures. The non-mirrored model is in SA1's STG07.BIN 00142710 (NJS_OBJECT). I just unmirrored all textures and did this: (NJS_MODEL_SADX)0x201CE60 = attach_001426E8; //TPanel
I just modified the textures for this case using the best assets from GC and DC. Considering this fixed.