Closed michael-gh1 closed 7 months ago
The feature is still very experimental. It's usable, but there is a high chance of errors/project setbacks/annoyances when working with it...
I am intermittently working on this feature inbetween other projects, so don't expect this to be completed soon.
Closing because V3 shader addresses performance issues making this feature obsolete.
Swap Festivity shaders from V2 to V1 for better performance. Also, extend this feature to simply using Diffuses to keep the shader as lightweight as possible.
TODO: Include lightweight use cases and other information.