I was having some weird depth issues with unity 2019.2.17f1. I am not sure if this is something that changed but the fix was to change the camera target when creating the command buffer from BuiltinRenderTextureType.CurrentActive to BuiltinRenderTextureType.Depth.
I was having some weird depth issues with unity 2019.2.17f1. I am not sure if this is something that changed but the fix was to change the camera target when creating the command buffer from BuiltinRenderTextureType.CurrentActive to BuiltinRenderTextureType.Depth.