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Bayernstein
Game/Engine code for project Bayernstein
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Parse point/brush entities from .MAP file
#8
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michaeleggers
closed
2 weeks ago
michaeleggers
commented
2 weeks ago
A brush entity is a level geometry that has entity properties, such as
func_door
(see TrenchBroom).
A point entity is an entity that can be movable, such as the player, enemies, pick up items, etc.
Needed for Fabi's lightmapper, because lights are also entities.
And of course, we need to instantiate entities in the game based on the entity definitions in the .MAP file.
michaeleggers
commented
2 weeks ago
Was already implemented, I just forgot about it.
func_door
(see TrenchBroom).