Closed rasky closed 5 years ago
gl.GenVertexArrays is called every frame, but glDeleteVertexArrays is never called. It should be probably sufficient to create the vao once, store the id, and reuse every frame.
gl.GenVertexArrays
glDeleteVertexArrays
Ah! Thanks! Fixed in c8fa1202cf7d25e90f13ea2e19b5048f1ad888e1, and released in 0.3.1
gl.GenVertexArrays
is called every frame, butglDeleteVertexArrays
is never called. It should be probably sufficient to create the vao once, store the id, and reuse every frame.