Closed JMS55 closed 5 years ago
SDL2 doesn't seem to provide a way to get the underlying OpenGL texture id for an SDL2 Texture, so I don't think this library is usable if you want custom images while using the SDL2 renderer.
No problem, I ended up moving to glium anyways
Image needs a TextureId. Is there some way to get that from a sdl2 Texture? How can this be done?