michaelpace / MiseryTD

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todo: level design #4

Open urcades opened 9 years ago

urcades commented 9 years ago

obviously rly high level, but how does this all look? what's the progression like? how does the difficulty ramp up? is this procedurally generated (!)?

Lots to consider . . .

urcades commented 9 years ago

can probably be broken down into referential tasks/issues when the time comes