Closed xthxne closed 8 years ago
Yes, currently TFAR unmutes everyone every few seconds. It is required due some technical issues. So, will think how to avoid it...
Thank you.
Right now we can circumvent the mute by just adding a muted filter to him which will just transmit silence when the plugin processes incoming voice data. The main issue was that we are muting dead players. And if they disconnect from teamspeak while being muted they dont get unmuted. I think! We can unmute a client shortly after he disconnected. As mutes are saved clientside that should be possible. As there is no onClientDisconnected Event.. apparently.. We can use ts3plugin_onClientMoveMovedEvent or ts3plugin_onClientMoveEvent
For now Im adding that it only unmutes clients running the TFAR plugin. This way you can atleast mute Music bots and stuff.
The Plugin will keep a list of clients it muted. And on Arma disconnect it will unmute all clients it muted before. This will still create problems though if you close teamspeak before the arma mission ends. But we cant do much stuff about users doing stuff they shouldnt right?
Fixed in 1.0
Was able to narrow this issue down to the TFA3R plugin on TeamSpeak 3.
With the plugin disabled, clients stay muted. If the plugin is enabled, it mutes the client for 1-3 seconds and automatically unmutes that client weather it be a blocked or muted client.
Looks like it is happening to other people as well from the TeamSpeak forums. See last post. http://forum.teamspeak.com/showthread.php/106273-Not-letting-me-Local-Mute!
Would be nice if you could look into this issue. Thanks.