michail-nikolaev / task-force-arma-3-radio

TeamSpeak integration for Arma 3
http://radio.task-force.ru/en/
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Radio rebroadcasting #603

Closed kavinsky closed 6 years ago

kavinsky commented 10 years ago

Add the feature to enable vehicles (or fixed antennas) to rebroadcast all radio transmissions of the side.

Azza276 commented 10 years ago

So something like a re-tranmission setup?

I would extend this feature to something like,

  1. Place a LR radio at the base of a on map radio tower, improves range to cover Altis for example.
  2. Use 2 LR radios, then place on the ground within 5 or 10 meters. Have an option to link them (for retrans), set one to freq X and the other to freq Y, then they would be a retrans site. Can hide or protect the site.
  3. If 2 LR's placed at base of radio tower, setup for retrans, both freq's then reach whole map.
  4. SR can also be setup in retrans but only get say a boost to 20km range if used on a radio tower.
  5. For Vehicles, 2 of the Veh LR's must be linked first and channels/freqs selected, then it can be as retrans.

Could use the existing menu for selecting and copying radio settings to setup the link for retrans, although interacting with them when on the ground? Or making them interact with the radio tower?

rogerxxxx commented 8 years ago

Should also toss the key word "Repeater" in here. Radio repeaters (or just more commonly referred to as a "Repeater") are their more common names.

I've also heard relay stations and relay radios used as well.

If I'm not mistaken, repeaters are commonly attached to large antenna masts. However I would also presume a repeater could be affixed to any vehicle, or to a person. But I think the later is quite rare.

spartancain commented 8 years ago

I know that this is listed as backlogged, but I thought I'd throw my two cents in:

I think a good place to start for this would be a shipping-container-based 'Site on Wheels' as they are called, that can be either placed through the editor or moved and manually set up by field units during gameplay. This would allow a modular preset-able or deploy-able repeater site to be used without too much fuss.

For a model, all you would need is a shipping container, a light antenna mast (can be the short game model, ~20 feet tall), and perhaps a generator (all exist already in game).

For interaction, you'd just really need a setup/disassemble option for the box (to deploy the generator and antenna next to it), and a TFAR interaction menu for the radios inside the box. I suppose it could be scripted in another way (for permanent repeaters), but all you'd need for a field repeaters is two AN/ARCs labeled INPUT and OUTPUT for you to select and configure from next to the box. Subscriber radios then set up to transmit on the input frequency and receive on the output, and the box rebroadcasts the input signal on the output frequency at a simulated 20-100 watts RF (low vs high power, if configurable).

Sure, that's a quick and dirty way to do it, but I thought I would add it for your consideration. Setups exactly like this exist in the real world quite frequently, and they work perfectly well for short term tactical site-on-wheels usage. It can of course be improved upon over time, but I think having a tactical repeater that can be deployed in game like that would be very helpful.

Thanks, hope to see this in game soon - thank you for all you do, you make a wonderful mod.

rogerxxxx commented 8 years ago

And just to simplify everything first, the portable repeater set-up (ie. generator, short game model ~20 ft antenna, shipping container or trailer) could initially be all statically placed on the map. And once the internal code is verified working, implement the middle mouse button set-up actions.

What is unfortunate, there's already quite a lot of features with deployable static emplacements implemented already but currently goes unused due to the requisite of teamwork. Many players are one-man Rambo's like me. So maybe should consider further dual roles of the trailer or cargo unit (ie. such as providing additional storage space or Virtual Arsenal alongside the repeaters) to further encourage players to want to take the time to deploy such tools. Similar to awarding pilots flying hours, which this game does not do to encourage pilots to fly and fly safely. (ie. I'd have quite a few flying hours accumulated by now, but instead currently within the game, all I get is minus /negative -2,000 for friendly kills.)

Great post spartancain.

spartancain commented 8 years ago

Thank you.

I do sort of expect that teamwork will be required for such a thing - after all, TFAR as a whole is designed as a teamwork-enhancing modification. Technically speaking though, all you should need is a sole driver to load the box, drive it out there, dump it, and deploy/configure it. Repeaters shouldn't really be needed unless you're working a team effort across a large area with other units on the same net, so the teamwork bit is sort of included in the package.

I agree though, a permanent, drop-it-in-and-it's-done version is probably the best thing to start with, though it might be easiest, configuration wise, to leave it field-configurable once the map is started rather than worry about creating config setups for it in the map backend.

tbeswick96 commented 8 years ago

I implemented it in a crude way for use with my unit. Simply running a script on each player that waits for the OnSpeak event. If it is a long range broadcast, then it ups the multiplier if it's in range of a rebro, which I made as a land rover. We can sling load it and drop it somewhere, and then we can speak across huge maps.

kavinsky commented 8 years ago

This will be implemented on the next iteration of TFAR.

spartancain commented 8 years ago

Fantastic, kavinsky, that's great to hear!

Also, to clarify and reference:

"all you'd need for a field repeaters is two AN/ARCs labeled INPUT and OUTPUT for you to select and configure from next to the box. Subscriber radios then set up to transmit on the input frequency and receive on the output, and the box rebroadcasts the input signal on the output frequency at a simulated 20-100 watts RF (low vs high power, if configurable)."

Reference #519 for further in regards that capability.

rogerxxxx commented 8 years ago

And are the Input and Output on separate frequencies, or can they be on the same frequency?

In my head, I would imagine they would have to be separate frequencies to prevent echoes, delays, and other anomalies.

Another neat feature would be an automated script to write on the map the frequency of the repeater within a Side viewable only mark after the unit is successfully initiated.

spartancain commented 8 years ago

In real life, they would absolutely be required to be on different frequencies (if transmitting on the input, the repeater output would swamp its own input antenna when transmitting, completely masking the input transmission, causing the repeater to stay keyed up until loss of power, and possibly destroying the receiver). I think the TFAR guys are most likely to follow the spirit of reality as they have so wonderfully done so far.

rogerxxxx commented 8 years ago

Exactly what I thought, and likely can be referenced within the Amateur Radio documentation.

Thanks for taking the time to explain what would occur.

zebra1993 commented 8 years ago

i recently used on of these, it's used in the swiss army. in the Back are two VHF radio stations who can be linked via a cable to mobile relais. a similar version includes a HF and a VHF radio who are keepable of working along with on anothe ror functioning as a relais. and if you need bigger distances coverd, just deploy the antenna in the field a few meters away. examples:

Would realy love to see something like this in Arma. Greets zeb

SGTGunner commented 7 years ago

I am very interested in this feature. I would be happy to produce some type of retrans antenna. Something like http://blueskymast.com/mast-systems/al1-standard-series/ to be included in a bag and that could be carried manpack or vehicle?

dedmen commented 7 years ago

Sure feel free to make a Model and texture. I planned to also make one myself. But I planned more like static Antennas placed by the Missionbuilder but a carriable type as a backpack would also be possible.

spartancain commented 7 years ago

Just as a $.02 from a real-life radio systems technician..

A man-portable tower would be somewhat ridiculous.. I'd point towards vehicle-deployable more than anything else if there was to be a mobile setup. Just looking at it from a realism standpoint, man-portable is a little silly given the weight of the tower, the weight of the radio repeaters for the tower, the weight of the antennas on the tower, and the need for a generator to provide enough energy for, say, between 25-110 watts output power from the repeater. We're talking at least 300LB of equipment (IRL) including all that plus additional operability bits like RF and power cabling.

My initial interest in this was as an editor-deployable item, so I love that side of it. But just realism-design wise, any such setup would be deployed on or from a vehicle in a stationary position.

Hope I've provided constructive advice.

dedmen commented 7 years ago

Wasn't my plan anyway to have mobile antennas. Not even vehicle (yet). But we already have the antenna from the ILBE Assault pack mod. I thought about maybe interconnecting the relay stations via Satellite. And Players could basically connect to that Sat network with a small backpack carryable antenna.

spartancain commented 7 years ago

That makes sense.

I guess my real direction there was to say that the most useful method of doing a non-SATCOM repeater was exactly what you had intended - the stationary repeater site placeable by a mission builder. That sounds absolutely outstanding, and I know our S3 would make great use of that.

dedmen commented 7 years ago

Concerning mobile.. We are doing ACE integration stuff anyways. It would be easy to make a static antenna that one can load into cargo of a vehicle and position using ACE dragging.

SGTGunner commented 7 years ago

My comment was not for it to be portable. it was for purely being able to carry and load the equipment. All of this gear is essentially stationary. I remember when a retrans site use to be set down on two shipping pallets. Nothing portable. Like @dedmen said we have the ILBE mod which is more than enough.

SGTGunner commented 7 years ago

@dedmen Any movement on this? It would be good to get some similar functionality like this http://forums.unitedoperations.net/index.php/topic/11186-acre-retransmit-function/ Then worry about static models, etc.

dedmen commented 7 years ago

Static antennas Placed in Eden or Zeus are on the todo list for 1.0 Mobile antennas that you can carry or load into a vehicle maybe 1.1

SGTGunner commented 7 years ago

Do you have any prototypes, or spec on what that static placed code it going to look like for 1.0?

dedmen commented 7 years ago

not yet.

SGTGunner commented 7 years ago

okay, will the static object contain any function scripting capability, similar to what I referenced above?

dedmen commented 7 years ago

I don't know yet what scripting will be available. I may add changing the sending range but i didn't plan out anything yet.

dedmen commented 7 years ago

First build of the Antenna system was just published. 1.0 build 211 has the Antenna system. Works quite fine as far as I tested. Only one antenna currently the vanilla Communication Tower. Or any object can be made an antenna via script [_object,_rangeInMeters] call TFAR_antennas_fnc_initRadioTower