A way to easily apply temporary buffs/debufs would be nice. Last night a character cast Vigour [2] for a temporary HP buff of 4 points.
They were already at max HP and the system doesn't allow current HP to be greater than max.
I clicked the Attributes gear icon and added a mod of 4 HP, but this adjusts max rather than current.
It'd be nice to have some sort of temporary mod field on the relevant field that just bumps current scores for relevant stats. This would probably continue to be useful even if/when active effects are added. (As an aside, my experience with active effects in other systems has been iffy, with added complexity, odd failures, weird kludgy hacks that make understanding the data model harder for the GM to understand.)
A way to easily apply temporary buffs/debufs would be nice. Last night a character cast Vigour [2] for a temporary HP buff of 4 points.
It'd be nice to have some sort of temporary mod field on the relevant field that just bumps current scores for relevant stats. This would probably continue to be useful even if/when active effects are added. (As an aside, my experience with active effects in other systems has been iffy, with added complexity, odd failures, weird kludgy hacks that make understanding the data model harder for the GM to understand.)