Closed SkyLeite closed 2 years ago
Thank you, I think I know whats the issue, working on a fix 🎉
@SkyLeite Hey, I've pushed some long overdue refactors to the emulation scheduler, your bug should now be fixed (tested against your repo as well).
LMK if you run into more of these, any excuse to drag me back into this project is appreciated :)
Thank you! It works great now :)
I'm using rustboyadvance-ng/core for a personal project. It seems to work fine in release mode (as runtime overflow checks are disabled), but in development I run into this error when attempting to render the second frame. The bios frames and first frame of the game itself render fine.
Reproduction of the issue can be found here: https://github.com/SkyLeite/pokecord/tree/0b69d9ae03491ca2190e6cdcf52fb5710925f197