michelleful / HanziHospital

An HTML5 game that teaches the logic of Chinese characters
1 stars 0 forks source link

Random Idea: Add an Extra Strategy Mechanic #7

Open adorsk opened 9 years ago

adorsk commented 9 years ago

@michelleful : a random idea that came to me last night.

Probably not gonna happen for this iteration, but could be fun to think about for later.

We could make choices more meaningful by introducing an extra element of strategy.

Imagine that for each level 'shift'?), a player sees both:

  1. a list of all the patients
  2. a list of all the donors

But each donor can only be used once. This means that the player has to figure which components to get from which donors. If the 'nu' component is present in two donors, but the 'ma' component is only present in one donor, then the player would have to be careful to only use the 'ma' donor for the patient that requires 'ma'.

It would also fit in with the hospital metaphor, because it would be like an emergency room triage. The doctors know about all the cases that are present, and they have to figure out which case they take up next.

michelleful commented 9 years ago

I LOVE this idea! I was reading an article last night about how a maker of pub trivia games got Raph Koster to come in and improve their declining popularity. What he did was to make it more of a resource management game, where you can sort of "bet" on how right you are with a game currency, so that people bad at trivia but good at distributing resources could compete with people good at trivia but bad at resource management. I was just wondering how to incorporate resource management into word games (I guess Scrabble is kind of like that). And now you come up with this lovely solution! :)

I can totally see this being something that happens after the mentor ahem! goes away. The only thing I'm worried about is that the patient selection stage might make the operation stage that presumably follows it boring since you've basically done the solving already. But that's definitely something we can play with.

Thanks! :)

On Thu, May 14, 2015 at 9:07 AM, Alex D. notifications@github.com wrote:

@michelleful https://github.com/michelleful : a random idea that came to me last night.

Probably not gonna happen for this iteration, but could be fun to think about for later.

We could make choices more meaningful by introducing an extra element of strategy.

Imagine that for each level 'shift'?), a player sees both:

  1. a list of all the patients
  2. a list of all the donors

But each donor can only be used once. This means that the player has to figure which components to get from which donors. If the 'nu' component is present in two donors, but the 'ma' component is only present in one donor, then the player would have to be careful to only use the 'ma' donor for the patient that requires 'ma'.

It would also fit in with the hospital metaphor, because it would be like an emergency room triage. The doctors know about all the cases that are present, and they have to figure out which case they take up next.

— Reply to this email directly or view it on GitHub https://github.com/michelleful/HanziHospital/issues/7.

adorsk commented 9 years ago

Whoa, so much karmic synergy in the air! I just read Raph Koster's "A Theory of Fun" book, which I really enjoyed.