Open feudjey opened 4 years ago
It's by design. Could you explain the scenario where it could be useful?
Thanks for the fast answer. I'll try to explain with my bad english... I'd like to consider displays menu and filters menu as a two levels menu. I want to use the "back" signal to show the filters, and then, if I send another "back" signal, I want the displays to appear after the filters menu is closed. When the displays menu is shown, if I send "select", I want to show the filters menu and if I send "back" instead, I whant to close the overlay and go back to the game list. Is that relevant ?
Although, when in the filters menu, I'd like to be able to use the "previous_display" and "next_display" signals.
I think that all is in the title. The fe.add_signal_handler() function doesn't listen when browsing an overlay. Would there be a way to fix that, or is it a wanted behavior ? Thanks.