Open ghost opened 3 years ago
Does it happen as well when you set
fe.image_cache.bg_load = false
??
On Mar 24, 2021, at 2:43 AM, Yaron2019 @.***> wrote:
fe.image_cache.bg_load = true
Yes, just tested it.
Apparently, it seems video preloading was moved into a separate thread but first you initialize the texture container which stays black until 1st frame is decoded.
I hope it helps solve this issue.
yes this makes sense, I know what the issue is. thanks
On Apr 11, 2021, at 1:16 AM, Yaron2019 @.***> wrote:
Apparently, it seems video preloading was moved into a separate thread but first you initialize the texture container which stays black until 1st frame is decoded.
I hope it helps solve this issue.
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local bg = fe.add_image( FeConfigDirectory+"gtc-common/videos/bkg_anim.mp4", 0, 0, flw, flh );
Doesn't produce the same result in daily build as in stable release. In daily build there is a delay effect when loading the video, resulting in split second black screen. Very visible when navigating left/right between systems.A similar issue occurs when navigating between games - I use a static video beneath the game snap videos so it is shown when a game snap is not available. In the daily build you can see the static when I navigate the games wheel which doesn't happen in the stable build.
Adding "fe.image_cache.bg_load = true" to the layout.nut script doesn't help.
Here is a video comparing the stable release (v2.6.1) to the daily build, showing the issues: https://youtu.be/vHEMUAn_u3w