Open hobart666 opened 8 years ago
Yeah something is up with the actions on the parking and storage addons as well. I think the addaction needs to use cursor target or the distance set needs to be extended. If I find a solution I'll post it here.
You're the best G-tek thank you for replying. I also have an odd issue with extDB2 I've noticed when I use vactions. If a vehicle is purchased and unlocked upon destruction it doesn't get deleted from the tables if the vehicle stays locked and is destroyed it's deleted from the tables immediately. Any thoughts?
I take it this is what Im looking for? va_outside_target = { ARGVX3(0,_player,objNull); ARGVX3(1,_distance,0); if (!isPlayer _player) exitWith {};
and change the 0 to 1 for one meter? gonna test this and report back. Edit that makes it so one doesn't have to be right up on it at least. should _target or _target_vehicle be replaced with cursorTarget possibly?
Here's the fix. I got it from the A3W forums. https://github.com/A3Armory/A3A_A3Wasteland_Sock.Altis/commit/137684a9e9951d1dc377aeccd5a8b4ad30429c3a
Here's the fix for the extDB problem I think. Not sure though, we don't use extDB. http://forums.a3wasteland.com/index.php?topic=943.msg14910#msg14910
Thank you sir I'll give em a shot
Edit that first is great as you already know, the second one I've already implemented and thank you. I know you stated you guys don't use extdb, but do you know what file tells any saving instance the state of a purchased vehicles damage if one is wrecked?
After today's update we must turn our backs to the vehicle to get the unlock option to show.