microdee / UE4-SpaceMouse

Control Viewport cameras with 3DConnexion SpaceMice, using HID directly.
MIT License
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ERROR: Missing precompiled manifest for 'SpaceMouseReader' #7

Closed DanMcLaughlin closed 4 years ago

DanMcLaughlin commented 4 years ago

Apologies if this is a newbie error but I'm just starting out with UE

I have a project which is just the default FPS template (added a few things to it for learning), I also have the wonderful UE4-SpaceMouse enabled. This is running 4.25.0, on Packaging on Windows I get

UATHelper: Packaging (Windows (64-bit)):   ERROR: Missing precompiled manifest for 'SpaceMouseReader'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in SpaceMouseReader.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'SpaceMouseReader'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in SpaceMouseReader.build.cs to override.

How do I fix this, is it an issue with my system or with SpaceMouse? Thanks so much

microdee commented 4 years ago

this is almost duplicate of #5 temporarily you can move this plugin from engine plugins to the project plugins, it was working for me. At one point I will have time to fix it hopefully.

microdee commented 4 years ago

eh reopening it because that fella was "launching" not "packaging" but the issue is related regardless

microdee commented 4 years ago

hey! good news, I fixed this very issue today. Can you try the latest release? https://github.com/microdee/UE4-SpaceMouse/releases/latest

DanMcLaughlin commented 4 years ago

Funny I was just thinking of it this morning. Brilliant - thanks so much! Yes it packages now (well it doesn't due to another error, but no problem from the SpaceMouse). Really appreciate your work, I'm absolutely dependent on this for quickly navigating around the viewport. When you can get a change to do the enhancement for going inactive when UE4 is not the foreground app I'll be in heaven. Thanks again!

mhossein1384 commented 2 years ago

https://github.com/microdee/UE4-SpaceMouse/releases/latest

what should i do with mac?

microdee commented 2 years ago

https://github.com/microdee/UE4-SpaceMouse/releases/latest

what should i do with mac?

Sell it and buy a better PC for its price :D

But on a more serious note this plugin will not work on MacOS due to the unfortunate decisions apple has made regarding their USB access. This plugin is fully supported only on Windows and supposedly works on Linux as well due to a recent PR.