microsoft / AirSim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
https://microsoft.github.io/AirSim/
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Can't open Blocks.sh in SITL in ubuntu 16.04. Just can use UE4 editor in sitl? #2127

Closed machenxiang closed 3 years ago

machenxiang commented 4 years ago

(base) a210@210:~/AirSim_environment/Blocks$ ./Blocks.sh Increasing per-process limit of core file size to infinity. LogPlatformFile: Using cached read wrapper LogInit: Display: RandInit(808844551) SRandInit(808844551). LogTaskGraph: Started task graph with 5 named threads and 17 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.021568 LogPluginManager: Mounting plugin AirSim LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleARKit LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin ImmediatePhysics LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogFileManager: Warning: ReadFile failed: Count=0 Length=4096 Error=errno=21 (Is a directory) for file LogInit: Using libcurl 7.48.0-DEV LogInit: - built for x86_64-unknown-linux-gnu LogInit: - supports SSL with OpenSSL/1.0.2h LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it LogInit: Build: ++UE4+Release-4.18-CL-0 LogInit: Engine Version: 4.18.3-0+++UE4+Release-4.18 LogInit: Compatible Engine Version: 4.18.0-0+++UE4+Release-4.18 LogInit: Net CL: 0 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12 LogInit: Compiled (64-bit): Jan 11 2019 17:10:24 LogInit: Compiled with Clang: 3.8.0 (tags/RELEASE_380/final) LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.18 LogInit: Command line: LogInit: Base directory: /home/a210/AirSim_environment/Blocks/Blocks/Binaries/Linux/ LogInit: Installed Engine Build: 0 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false LogInit: Object subsystem initialized [2019.08.08-11.06.09:423][ 0]LogInit: Initializing SDL. [2019.08.08-11.06.09:685][ 0]LogInit: Using SDL_WINDOW_OPENGL [2019.08.08-11.06.09:685][ 0]LogInit: Initialized SDL 2.0.5 revision: 11184 (hg-11184:04063928c4a8 with EpicExtensions) (compiled against 2.0.5) [2019.08.08-11.06.09:685][ 0]LogInit: Display metrics: [2019.08.08-11.06.09:685][ 0]LogInit: PrimaryDisplayWidth: 1920 [2019.08.08-11.06.09:685][ 0]LogInit: PrimaryDisplayHeight: 1080 [2019.08.08-11.06.09:685][ 0]LogInit: PrimaryDisplayWorkAreaRect: [2019.08.08-11.06.09:685][ 0]LogInit: Left=1920, Top=24, Right=3840, Bottom=1080 [2019.08.08-11.06.09:685][ 0]LogInit: VirtualDisplayRect: [2019.08.08-11.06.09:685][ 0]LogInit: Left=0, Top=0, Right=3840, Bottom=1080 [2019.08.08-11.06.09:685][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000 [2019.08.08-11.06.09:685][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000 [2019.08.08-11.06.09:685][ 0]LogInit: Number of monitors: 2 [2019.08.08-11.06.09:685][ 0]LogInit: Monitor 0 [2019.08.08-11.06.09:685][ 0]LogInit: Name: 24N1W1G5 24" [2019.08.08-11.06.09:685][ 0]LogInit: ID: display0 [2019.08.08-11.06.09:685][ 0]LogInit: NativeWidth: 1920 [2019.08.08-11.06.09:685][ 0]LogInit: NativeHeight: 1080 [2019.08.08-11.06.09:685][ 0]LogInit: bIsPrimary: true [2019.08.08-11.06.09:685][ 0]LogInit: Monitor 1 [2019.08.08-11.06.09:685][ 0]LogInit: Name: 27B1 27" [2019.08.08-11.06.09:685][ 0]LogInit: ID: display1 [2019.08.08-11.06.09:685][ 0]LogInit: NativeWidth: 1920 [2019.08.08-11.06.09:685][ 0]LogInit: NativeHeight: 1080 [2019.08.08-11.06.09:685][ 0]LogInit: bIsPrimary: false [2019.08.08-11.06.09:686][ 0]LogLinux: Selected Device Profile: [LinuxNoEditor] [2019.08.08-11.06.09:686][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor] [2019.08.08-11.06.09:692][ 0]LogInit: Linux hardware info: [2019.08.08-11.06.09:692][ 0]LogInit: - we are the first instance of this executable [2019.08.08-11.06.09:692][ 0]LogInit: - this process' id (pid) is 11906, parent process' id (ppid) is 11899 [2019.08.08-11.06.09:693][ 0]LogInit: - we are not running under debugger [2019.08.08-11.06.09:693][ 0]LogInit: - machine network name is '210' [2019.08.08-11.06.09:693][ 0]LogInit: - user name is 'a210' (a210) [2019.08.08-11.06.09:693][ 0]LogInit: - we're logged in locally [2019.08.08-11.06.09:693][ 0]LogInit: - we're running with rendering [2019.08.08-11.06.09:693][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz' (signature: 0x906EA) [2019.08.08-11.06.09:693][ 0]LogInit: - Number of physical cores available for the process: 6 [2019.08.08-11.06.09:693][ 0]LogInit: - Number of logical cores available for the process: 12 [2019.08.08-11.06.09:693][ 0]LogInit: - Cache line size: 64 [2019.08.08-11.06.09:693][ 0]LogInit: - Memory allocator used: binned2 [2019.08.08-11.06.09:693][ 0]LogLinux: Benchmarking clocks: [2019.08.08-11.06.09:693][ 0]LogLinux: - CLOCK_REALTIME (id=0) can sustain 48023348 (48023K, 48M) calls per second without zero deltas. [2019.08.08-11.06.09:693][ 0]LogLinux: - CLOCK_MONOTONIC (id=1) can sustain 56007723 (56008K, 56M) calls per second without zero deltas. [2019.08.08-11.06.09:693][ 0]LogLinux: - CLOCK_MONOTONIC_RAW (id=4) can sustain 2512078 (2512K, 3M) calls per second without zero deltas. [2019.08.08-11.06.09:693][ 0]LogLinux: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 186692215 (186692K, 187M) calls per second with 99.999861% zero deltas. [2019.08.08-11.06.09:693][ 0]LogLinux: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas. [2019.08.08-11.06.09:693][ 0]LogInit: Linux-specific commandline switches: [2019.08.08-11.06.09:693][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers) [2019.08.08-11.06.09:693][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence) [2019.08.08-11.06.09:693][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation [2019.08.08-11.06.09:693][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation [2019.08.08-11.06.09:693][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl) [2019.08.08-11.06.09:693][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl) [2019.08.08-11.06.09:693][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini) [2019.08.08-11.06.09:693][ 0]LogInit: - Physical RAM available (not considering process quota): 32 GB (32080 MB, 32850092 KB, 33638494208 bytes) [2019.08.08-11.06.09:694][ 0]LogInit: Using OS detected language (zh-CN). [2019.08.08-11.06.09:694][ 0]LogInit: Using OS detected locale (zh-CN). [2019.08.08-11.06.09:694][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language. [2019.08.08-11.06.09:695][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale. [2019.08.08-11.06.10:052][ 0]LogRHI: Initializing OpenGL RHI [2019.08.08-11.06.10:052][ 0]LogRHI: GL_VENDOR: NVIDIA Corporation [2019.08.08-11.06.10:052][ 0]LogRHI: GL_RENDERER: GeForce GTX 1080 Ti/PCIe/SSE2 [2019.08.08-11.06.10:052][ 0]LogRHI: GL_VERSION: 4.3.0 NVIDIA 384.130 [2019.08.08-11.06.10:052][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler [2019.08.08-11.06.10:052][ 0]LogRHI: OpenGL Extensions: [2019.08.08-11.06.10:052][ 0]LogRHI: GL_AMD_multi_draw_indirect [2019.08.08-11.06.10:052][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture [2019.08.08-11.06.10:052][ 0]LogRHI: GL_AMD_vertex_shader_viewport_index [2019.08.08-11.06.10:052][ 0]LogRHI: GL_AMD_vertex_shader_layer [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_arrays_of_arrays [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_base_instance [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_bindless_texture [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_blend_func_extended [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_buffer_storage [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_clear_buffer_object [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_clear_texture [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_clip_control [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_color_buffer_float [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_conservative_depth [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_compute_shader [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_compute_variable_group_size [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_conditional_render_inverted [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_copy_buffer [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_copy_image [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_cull_distance [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_debug_output [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_depth_buffer_float [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_depth_clamp [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_depth_texture [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_derivative_control [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_direct_state_access [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_draw_buffers [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_draw_buffers_blend [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_draw_indirect [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_draw_elements_base_vertex [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_draw_instanced [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_enhanced_layouts [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_ES2_compatibility [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_ES3_compatibility [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_ES3_1_compatibility [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_ES3_2_compatibility [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_explicit_attrib_location [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_explicit_uniform_location [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_fragment_coord_conventions [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_fragment_layer_viewport [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_fragment_program [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_fragment_program_shadow [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_fragment_shader [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_fragment_shader_interlock [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_framebuffer_no_attachments [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_framebuffer_object [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_framebuffer_sRGB [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_geometry_shader4 [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_get_program_binary [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_get_texture_sub_image [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_gl_spirv [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_gpu_shader5 [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_gpu_shader_fp64 [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_gpu_shader_int64 [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_half_float_pixel [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_half_float_vertex [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_imaging [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_indirect_parameters [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_instanced_arrays [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_internalformat_query [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_internalformat_query2 [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_invalidate_subdata [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_map_buffer_alignment [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_map_buffer_range [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_multi_bind [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_multi_draw_indirect [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_multisample [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_multitexture [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_occlusion_query [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_occlusion_query2 [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_parallel_shader_compile [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_pipeline_statistics_query [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_pixel_buffer_object [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_point_parameters [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_point_sprite [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_post_depth_coverage [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_program_interface_query [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_provoking_vertex [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_query_buffer_object [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_robust_buffer_access_behavior [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_robustness [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_sample_locations [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_sample_shading [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_sampler_objects [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_seamless_cube_map [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_separate_shader_objects [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_shader_atomic_counter_ops [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_shader_atomic_counters [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_shader_ballot [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_shader_bit_encoding [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_shader_clock [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_shader_draw_parameters [2019.08.08-11.06.10:052][ 0]LogRHI: GL_ARB_shader_group_vote [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shader_image_load_store [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shader_image_size [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shader_objects [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shader_precision [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shader_storage_buffer_object [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shader_subroutine [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shader_texture_image_samples [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shader_texture_lod [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shading_language_100 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shader_viewport_layer_array [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shading_language_420pack [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shading_language_include [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shading_language_packing [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_shadow [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_sparse_buffer [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_sparse_texture [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_sparse_texture2 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_sparse_texture_clamp [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_stencil_texturing [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_sync [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_tessellation_shader [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_barrier [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_border_clamp [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_buffer_object [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_buffer_range [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_compression [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_compression_bptc [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_compression_rgtc [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_cube_map [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_cube_map_array [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_env_add [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_env_combine [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_env_crossbar [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_env_dot3 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_filter_minmax [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_float [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_gather [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_mirrored_repeat [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_multisample [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_non_power_of_two [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_query_levels [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_query_lod [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_rectangle [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_rg [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_stencil8 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_storage [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_storage_multisample [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_swizzle [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_texture_view [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_timer_query [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_transform_feedback2 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_transform_feedback3 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_transform_feedback_instanced [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_transform_feedback_overflow_query [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_transpose_matrix [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_uniform_buffer_object [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_vertex_array_bgra [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_vertex_array_object [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_vertex_attrib_64bit [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_vertex_attrib_binding [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_vertex_buffer_object [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_vertex_program [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_vertex_shader [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_viewport_array [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ARB_window_pos [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ATI_draw_buffers [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ATI_texture_float [2019.08.08-11.06.10:053][ 0]LogRHI: GL_ATI_texture_mirror_once [2019.08.08-11.06.10:053][ 0]LogRHI: GL_S3_s3tc [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_env_add [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_abgr [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_bgra [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_bindable_uniform [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_blend_color [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_blend_equation_separate [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_blend_func_separate [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_blend_minmax [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_blend_subtract [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_compiled_vertex_array [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_Cg_shader [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_depth_bounds_test [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_direct_state_access [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_draw_buffers2 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_draw_instanced [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_draw_range_elements [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_fog_coord [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_framebuffer_blit [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_framebuffer_multisample [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXTX_framebuffer_mixed_formats [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_framebuffer_object [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_framebuffer_sRGB [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_geometry_shader4 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_gpu_program_parameters [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_gpu_shader4 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_multi_draw_arrays [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_packed_depth_stencil [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_packed_float [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_packed_pixels [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_pixel_buffer_object [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_point_parameters [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_polygon_offset_clamp [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_post_depth_coverage [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_provoking_vertex [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_raster_multisample [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_rescale_normal [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_secondary_color [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_separate_shader_objects [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_separate_specular_color [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_shader_image_load_formatted [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_shader_image_load_store [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_shader_integer_mix [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_shadow_funcs [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_sparse_texture2 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_stencil_two_side [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_stencil_wrap [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture3D [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_array [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_buffer_object [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_compression_dxt1 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_compression_latc [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_compression_rgtc [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_compression_s3tc [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_cube_map [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_edge_clamp [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_env_combine [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_env_dot3 [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_filter_anisotropic [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_filter_minmax [2019.08.08-11.06.10:053][ 0]LogRHI: GL_EXT_texture_integer [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_texture_lod [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_texture_lod_bias [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_texture_mirror_clamp [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_texture_object [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_texture_shared_exponent [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_texture_sRGB [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_texture_sRGB_decode [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_texture_storage [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_texture_swizzle [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_timer_query [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_transform_feedback2 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_vertex_array [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_vertex_array_bgra [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_vertex_attrib_64bit [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_window_rectangles [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_x11_sync_object [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_import_sync_object [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_robustness_video_memory_purge [2019.08.08-11.06.10:054][ 0]LogRHI: GL_IBM_rasterpos_clip [2019.08.08-11.06.10:054][ 0]LogRHI: GL_IBM_texture_mirrored_repeat [2019.08.08-11.06.10:054][ 0]LogRHI: GL_KHR_context_flush_control [2019.08.08-11.06.10:054][ 0]LogRHI: GL_KHR_debug [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_memory_object [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_memory_object_fd [2019.08.08-11.06.10:054][ 0]LogRHI: GL_KHR_no_error [2019.08.08-11.06.10:054][ 0]LogRHI: GL_KHR_robust_buffer_access_behavior [2019.08.08-11.06.10:054][ 0]LogRHI: GL_KHR_robustness [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_semaphore [2019.08.08-11.06.10:054][ 0]LogRHI: GL_EXT_semaphore_fd [2019.08.08-11.06.10:054][ 0]LogRHI: GL_KTX_buffer_region [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_alpha_to_coverage_dither_control [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect_count [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_bindless_texture [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_blend_equation_advanced [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_blend_equation_advanced_coherent [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NVX_blend_equation_advanced_multi_draw_buffers [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_blend_square [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_clip_space_w_scaling [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_command_list [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_compute_program5 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_conditional_render [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_conservative_raster [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_conservative_raster_dilate [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_conservative_raster_pre_snap_triangles [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_copy_depth_to_color [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_copy_image [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_depth_buffer_float [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_depth_clamp [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_draw_texture [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_draw_vulkan_image [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_ES1_1_compatibility [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_ES3_1_compatibility [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_explicit_multisample [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_fence [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_fill_rectangle [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_float_buffer [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_fog_distance [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_fragment_coverage_to_color [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_fragment_program [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_fragment_program_option [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_fragment_program2 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_fragment_shader_interlock [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_framebuffer_mixed_samples [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_framebuffer_multisample_coverage [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_geometry_shader4 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_geometry_shader_passthrough [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_gpu_program4 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_internalformat_sample_query [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_gpu_program4_1 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_gpu_program5 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_gpu_program5_mem_extended [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_gpu_program_fp64 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_gpu_shader5 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_half_float [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_light_max_exponent [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_multisample_coverage [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_multisample_filter_hint [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_occlusion_query [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_packed_depth_stencil [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_parameter_buffer_object [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_parameter_buffer_object2 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_path_rendering [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_path_rendering_shared_edge [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_pixel_data_range [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_point_sprite [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_primitive_restart [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_register_combiners [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_register_combiners2 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_sample_locations [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_sample_mask_override_coverage [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_shader_atomic_counters [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_shader_atomic_float [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_shader_atomic_float64 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_shader_atomic_fp16_vector [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_shader_atomic_int64 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_shader_buffer_load [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_shader_storage_buffer_object [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_stereo_view_rendering [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_texgen_reflection [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_texture_barrier [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_texture_compression_vtc [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_texture_env_combine4 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_texture_multisample [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_texture_rectangle [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_texture_shader [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_texture_shader2 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_texture_shader3 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_transform_feedback [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_transform_feedback2 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_uniform_buffer_unified_memory [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vdpau_interop [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vertex_array_range [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vertex_array_range2 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vertex_attrib_integer_64bit [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vertex_buffer_unified_memory [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vertex_program [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vertex_program1_1 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vertex_program2 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vertex_program2_option [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_vertex_program3 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_viewport_array2 [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_viewport_swizzle [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NVX_conditional_render [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NVX_gpu_memory_info [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NVX_nvenc_interop [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_shader_thread_group [2019.08.08-11.06.10:054][ 0]LogRHI: GL_NV_shader_thread_shuffle [2019.08.08-11.06.10:054][ 0]LogRHI: GL_KHR_blend_equation_advanced [2019.08.08-11.06.10:054][ 0]LogRHI: GL_KHR_blend_equation_advanced_coherent [2019.08.08-11.06.10:054][ 0]LogRHI: GL_SGIS_generate_mipmap [2019.08.08-11.06.10:054][ 0]LogRHI: GL_SGIS_texture_lod [2019.08.08-11.06.10:054][ 0]LogRHI: GL_SGIX_depth_texture [2019.08.08-11.06.10:054][ 0]LogRHI: GL_SGIX_shadow [2019.08.08-11.06.10:054][ 0]LogRHI: GL_SUN_slice_accum [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 32768 [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768 [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048 [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 16384 [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 32768 [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32 [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8 [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8 [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_SAMPLES: 32 [2019.08.08-11.06.10:055][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 32 [2019.08.08-11.06.10:056][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 [2019.08.08-11.06.10:056][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 32 [2019.08.08-11.06.10:056][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 [2019.08.08-11.06.10:056][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2019.08.08-11.06.10:056][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16 [2019.08.08-11.06.10:056][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 3, ShaderPlatform = GLSL_430, FeatureLevel = SM5 [2019.08.08-11.06.10:060][ 0]LogRHI: Texture pool is 7884 MB (70% of 11264 MB) [2019.08.08-11.06.10:108][ 0]LogShaderLibrary: Display: Using ../../../Blocks/Content/ShaderArchive-GLSL_430.ushaderbytecode for material shader code. Total 2010 unique shaders. [2019.08.08-11.06.10:108][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library [2019.08.08-11.06.10:110][ 0]LogPakFile: New pak file ../../../Blocks/Content/Paks/Blocks-LinuxNoEditor.pak added to pak precacher. [2019.08.08-11.06.10:671][ 0]LogMaterial: Verifying Global Shaders for GLSL_430 [2019.08.08-11.06.10:671][ 0]LogSlate: Using Freetype 2.6.0 [2019.08.08-11.06.10:672][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0 [2019.08.08-11.06.10:672][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0 [2019.08.08-11.06.10:750][ 0]LogAssetRegistry: FAssetRegistry took 0.0136 seconds to start up [2019.08.08-11.06.10:811][ 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 1 prioritized culture(s) in 0.002525 seconds [2019.08.08-11.06.10:811][ 0]LogLinux: Selected Device Profile: [LinuxNoEditor] [2019.08.08-11.06.10:857][ 0]LogNetVersion: Blocks , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2429052791) [2019.08.08-11.06.10:959][ 0]LogMoviePlayer: Initializing movie player [2019.08.08-11.06.11:025][ 0]LogTemp: StartupModule: AirSim plugin [2019.08.08-11.06.11:025][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2019.08.08-11.06.11:028][ 0]LogUObjectArray: 31429 objects as part of root set at end of initial load. [2019.08.08-11.06.11:028][ 0]LogUObjectAllocator: 5859536 out of 0 bytes used by permanent object pool. [2019.08.08-11.06.11:028][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2019.08.08-11.06.11:028][ 0]LogEngine: Initializing Engine... Unable to read VR Path Registry from /home/a210/.config/openvr/openvrpaths.vrpath Unable to read VR Path Registry from /home/a210/.config/openvr/openvrpaths.vrpath [2019.08.08-11.06.11:029][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.08.08-11.06.11:146][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2019.08.08-11.06.11:146][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2019.08.08-11.06.11:146][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2019.08.08-11.06.11:146][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2019.08.08-11.06.11:146][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2019.08.08-11.06.11:146][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2019.08.08-11.06.11:146][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2019.08.08-11.06.11:146][ 0]LogAudioMixer: Display: Max Channels (voices): 0 [2019.08.08-11.06.11:146][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2019.08.08-11.06.11:146][ 0]LogAudioMixer: Display: Initializing audio mixer. [2019.08.08-11.06.11:154][ 0]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2019.08.08-11.06.11:585][ 0]LogInit: FAudioDevice initialized. [2019.08.08-11.06.11:588][ 0]LogInit: Texture streaming: Enabled [2019.08.08-11.06.11:630][ 0]LogInit: Display: Game Engine Initialized. [2019.08.08-11.06.11:630][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 [2019.08.08-11.06.11:642][ 0]LogInit: Display: Starting Game. [2019.08.08-11.06.11:642][ 0]LogNet: Browse: /Game/FlyingCPP/Maps/FlyingExampleMap?Name=Player [2019.08.08-11.06.11:642][ 0]LogLoad: LoadMap: /Game/FlyingCPP/Maps/FlyingExampleMap?Name=Player [2019.08.08-11.06.11:770][ 0]LogAIModule: Creating AISystem for world FlyingExampleMap [2019.08.08-11.06.11:770][ 0]LogLoad: Game class is 'AirSimGameMode' [2019.08.08-11.06.11:772][ 0]LogWorld: Bringing World /Game/FlyingCPP/Maps/FlyingExampleMap.FlyingExampleMap up for play (max tick rate 0) at 2019.08.08-19.06.11 [2019.08.08-11.06.11:772][ 0]LogWorld: Bringing up level for play took: 0.001915 [2019.08.08-11.06.11:774][ 0]r.CustomDepth = "3" [2019.08.08-11.06.11:780][ 0]LogActor: Warning: BP_CameraDirector_C /Game/FlyingCPP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.CameraDirector has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2019.08.08-11.06.11:803][ 0]LogStreaming: Error: Couldn't find file for package /AirSim/Weather/WeatherFX/WeatherActor requested by async loading code. NameToLoad: /AirSim/Weather/WeatherFX/WeatherActor [2019.08.08-11.06.11:803][ 0]LogStreaming: Error: Found 0 dependent packages... [2019.08.08-11.06.11:803][ 0]LogTemp: Warning: Warning, WeatherAPI got invalid weather actor class! [2019.08.08-11.06.11:803][ 0]LogStreaming: Error: Couldn't find file for package /AirSim/Weather/UI/MenuActor requested by async loading code. NameToLoad: /AirSim/Weather/UI/MenuActor [2019.08.08-11.06.11:803][ 0]LogStreaming: Error: Found 0 dependent packages... [2019.08.08-11.06.11:803][ 0]LogTemp: Warning: Warning, WeatherAPI got invalid menu actor class! [2019.08.08-11.06.11:803][ 0]LogTemp: PX4 PX4 [2019.08.08-11.06.11:803][ 0]LogUMG: Display: Widget Class BP_SimHUDWidget_C - Loaded Fast Template. [2019.08.08-11.06.11:804][ 0]LogLoad: Took 0.161615 seconds to LoadMap(/Game/FlyingCPP/Maps/FlyingExampleMap) [2019.08.08-11.06.11:806][ 0]LogSlate: Took 0.001815 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K) [2019.08.08-11.06.11:948][ 0]LogSlate: Took 0.001875 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K) [2019.08.08-11.06.11:952][ 0]LogLoad: (Engine Initialization) Total time: 2.73 seconds [2019.08.08-11.06.11:952][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2019.08.08-11.06.12:007][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1). [2019.08.08-11.06.12:082][ 0]LogInit: Adding external input plugin. [2019.08.08-11.06.12:084][ 0]LogContentStreaming: Texture pool size now 1000 MB [2019.08.08-11.06.12:173][ 1]LogLinux: Setting swap interval to 'Immediate' terminating with uncaught exception of type std::runtime_error: UdpClientPort socket send failed with error: 111

Signal 6 caught. Malloc Size=131076 LargeMemoryPoolOffset=131092 CommonLinuxCrashHandler: Signal=6 Malloc Size=65535 LargeMemoryPoolOffset=196655 Malloc Size=42799 LargeMemoryPoolOffset=239471 Engine crash handling finished; re-raising signal 6 for the default handler. Good bye. Aborted (core dumped)

qratosone commented 4 years ago

We are facing the same problems when we deploy the UE4 project with the latest version of AirSim. Now we can only run airsim with PX4 SITL inside the UE4 Editor

machenxiang commented 4 years ago

We are facing the same problems when we deploy the UE4 project with the latest version of AirSim. Now we can only run airsim with PX4 SITL inside the UE4 Editor

Thanks for your reply, I'm also using UE4 Editor. But the UE4 editor only has Blocks, how can I use other secens?

qratosone commented 4 years ago

We are facing the same problems when we deploy the UE4 project with the latest version of AirSim. Now we can only run airsim with PX4 SITL inside the UE4 Editor

Thanks for your reply, I'm also using UE4 Editor. But the UE4 editor only has Blocks, how can I use other secens?

just do as the document says

https://microsoft.github.io/AirSim/docs/unreal_custenv/

lovettchris commented 4 years ago

Can you try my latest pull request, it fixes a lot of issues with PX4 SITL: https://github.com/microsoft/AirSim/pull/2310

qratosone commented 4 years ago

Can you try my latest pull request, it fixes a lot of issues with PX4 SITL:

2310

OK,I'll try this.

qratosone commented 4 years ago

Can you try my latest pull request, it fixes a lot of issues with PX4 SITL:

2310

Got another error code

[2019.12.21-00.58.17:139][ 0]LogTemp: Disconnecting mavlink vehicle Disconnecting mavlink vehicle Waiting for mavlink vehicle... Disconnecting mavlink vehicle Connected to SITL over UDP. Connecting to PX4 Control UDP port 14580, local IP 127.0.0.1, remote IP... [2019.12.21-00.58.17:139][ 0]LogTemp: Waiting for mavlink vehicle... [2019.12.21-00.58.17:139][ 0]LogTemp: Disconnecting mavlink vehicle [2019.12.21-00.58.17:139][ 0]LogTemp: Connected to SITL over UDP. [2019.12.21-00.58.17:139][ 0]LogTemp: Connecting to PX4 Control UDP port 14580, local IP 127.0.0.1, remote IP... [2019.12.21-00.58.17:139][ 0]LogStreaming: Error: Couldn't find file for package /AirSim/Weather/WeatherFX/WeatherActor requested by async loading code. NameToLoad: /AirSim/Weather/WeatherFX/WeatherActor [2019.12.21-00.58.17:139][ 0]LogStreaming: Error: Found 0 dependent packages... [2019.12.21-00.58.17:139][ 0]LogTemp: Warning: Warning, WeatherAPI got invalid weather actor class! [2019.12.21-00.58.17:139][ 0]LogStreaming: Error: Couldn't find file for package /AirSim/Weather/UI/MenuActor requested by async loading code. NameToLoad: /AirSim/Weather/UI/MenuActor [2019.12.21-00.58.17:139][ 0]LogStreaming: Error: Found 0 dependent packages... [2019.12.21-00.58.17:139][ 0]LogTemp: Warning: Warning, WeatherAPI got invalid menu actor class! [2019.12.21-00.58.17:140][ 0]LogTemp: PX4 PX4 [2019.12.21-00.58.17:140][ 0]LogUMG: Display: Widget Class BP_SimHUDWidget_C - Loaded Fast Template. [2019.12.21-00.58.17:141][ 0]LogLoad: Took 0.291492 seconds to LoadMap(/Game/FlyingCPP/Maps/FlyingExampleMap) [2019.12.21-00.58.17:143][ 0]LogSlate: Took 0.002241 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K) [2019.12.21-00.58.17:149][ 0]LogSlate: Took 0.002553 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K) Checking Pak Config[2019.12.21-00.58.17:156][ 0]LogLoad: (Engine Initialization) Total time: 4.29 seconds [2019.12.21-00.58.17:216][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1). [2019.12.21-00.58.17:227][ 0]LogRHI: Using OpenGL program LRU cache: 0 Ground control connected over UDP. [2019.12.21-00.58.19:142][ 0]LogTemp: Ground control connected over UDP. terminating with uncaught exception of type std::runtime_error: UdpClientPort socket send failed with error: 9

Signal 6 caught. Malloc Size=65538 LargeMemoryPoolOffset=65554 CommonUnixCrashHandler: Signal=6 Malloc Size=65535 LargeMemoryPoolOffset=131119 Malloc Size=132912 LargeMemoryPoolOffset=264048 Failed to find symbol file, expected location: "/home/qratosone/deploy/LinuxNoEditor/Blocks/Binaries/Linux/Blocks.sym" Malloc Size=62037 LargeMemoryPoolOffset=326101 Engine crash handling finished; re-raising signal 6 for the default handler. Good bye. Aborted (core dumped)

saifullah3396 commented 4 years ago

See my post for temporary solution.

jonyMarino commented 3 years ago

Closed due to inactivity. Please, feel free to ask for it to be reopened if you wish to continue posting.