Open plushpluto opened 4 years ago
AirSim doesn't support WebGL, but you can try to build it yourself. Both Unreal & Unity have documentation regarding this https://docs.unrealengine.com/en-US/Platforms/HTML5/GettingStarted/index.html https://docs.unity3d.com/Manual/webgl-building.html
Not all AirSim features are available on Unity however
Webgl is key to my work. I am trying it. Will share how it goes. Need to play around a bit with both Unreal and Unity. Any idea why the support for Unity is less!!
Just needs a contributor to add support for the new APIs, etc
Tried to package Airsim Webgl for the UnityDemo.
Unity-2019.1.0f2 [Ubuntu 18.04/Kernel-5.3.0-46]
Got this error. To marshal a managed method, please add an attribute named 'monopinvokecallback' to the method definition. the method we're attempting to marshal is: airsim unity.vehicle companion::set pose
Stuck here!!! @rajat2004
I don't have any experience with Unity, Unity forums and Stackoverflow would the best ways to figure out problems Note that you might need to use the fixes in #2328, to test the branch locally-
cd AirSim
git checkout master; # update if not already: git pull upstream master --rebase
git fetch origin pull/2328/head:PR/2328; git checkout PR/2328;
./build.sh; # or build.cmd for Windows
cd Unity
./build.sh; # or build.cmd for Windows
This issue has been automatically marked as stale because it has not had activity from the community in the last year. It will be closed if no further activity occurs within 20 days.
How to create a webgl project using Airsim?
UE4 or Unity?