Open Efrit16 opened 3 years ago
I've never worked with the car before, but what happens when you set the PlayerStart and Car model at Z=0? Also, could this be an issue with the camera orientation of the PlayerController in UE4?
At Z= 0, simulation runs as it should.
I think it is related to the camera orientation of the PlayerController in UE4, however in some cases the car disappears completely with no possibility of driving so I believe there's a problem somewhere else as well!
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Bug report
What's the issue you encountered?
I started testing the playerStart positions, used the location as shown in the screenshot: the simulation ran smoothly but when I pressed stop, this was the screen:
I tried other Z values and it turns out if I use Z>1088 the car spawns, but when it reaches the ground it disappears, player start position changes : and when I stopped the simulation, this was the screen :
It turns out if z>300 the screen after the simulation stops is buggy . example (z=500):
Summary: if Z>1088 the car spawns but disappears once it reaches the ground. The screen after the simulation ends is if 1088>Z>300 the car spawns, simulation goes as intended. The screen after the simulation ends is buggy. if Z<300 the car spawns, simulation goes as intended. The screen after the simulation ends is buggy.
Settings
Default settings.
How can the issue be reproduced?
Include full error message in text form
What's better than filing an issue? Filing a pull request :).