microsoft / AirSim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
https://microsoft.github.io/AirSim/
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Main_CityEnvironment.umap appears to be an asset file. #3637

Closed DanielAtt2000 closed 3 years ago

DanielAtt2000 commented 3 years ago

Bug report

What's the issue you encountered?

I am currently trying to use and open the CityEnvinorment in UE 4.25.4 but an error message that Main_CityEnvironment.umap appears to be an asset file crops up everytime I try to open this project even after installing the lastest version of airsim and repeadtly downloading the 3 zip files that make up this environment. I can also confirm that the runnable .exe file that comes with the environment works properly and I can control the vehicles normally through API's.

I have followed the official video (https://www.youtube.com/watch?v=1oY8Qu5maQQ) as stated in the documentation, to import the environment. I am aware that this may be an issue with git but I am not sure how to download the environment apart from this link https://github.com/microsoft/AirSim/releases/tag/v1.4.0-windows

The preinstalled Blocks environment works perfectly in UE.

Thank you for any help!

Settings

{ "SimMode" : "Car", "SettingsVersion" : 1.2, "SeeDocsAt" : "https://github.com/Microsoft/AirSim/blob/master/docs/settings.md", "Vehicles": { "Car1": { "VehicleType": "PhysXCar", "X": 0, "Y": 5, "Z": -2 } },

"DefaultSensors": { "Barometer": { "SensorType": 1, "Enabled" : true }, "Imu": { "SensorType": 2, "Enabled" : true, "PointsPerSecond": 10 }, "Gps": { "SensorType": 3, "Enabled" : true }, "Magnetometer": { "SensorType": 4, "Enabled" : true }, "Distance": { "SensorType": 5, "Enabled" : true }, "Lidar2": { "SensorType": 6, "Enabled" : true, "NumberOfChannels": 4, "PointsPerSecond": 10000 } }

}

How can the issue be reproduced?

  1. Install AirSim 1.4.0 and UE 4.25.4
  2. Follow https://www.youtube.com/watch?v=1oY8Qu5maQQ for including the CityEnviron into a UE project

Include full error message in text form

Failed to load map! ../../../../../../Users/attar/Documents/Unreal Projects/AUTOAI/Content/Main_CityEnvironment.umap appears to be an asset file.

What's better than filing an issue? Filing a pull request :).

rajat2004 commented 3 years ago

The released environments are compiled binaries rather than the source assets. AFAIK, there's no way to open the binaries in the Editor and edit them

zimmy87 commented 3 years ago

@rajat2004 is correct; we currently do not have a license to distribute the source of the City Environment, so there is no supported way to open this environment in UE4's editor.

denmonz commented 2 years ago

@zimmy87 is this an asset we can purchase on the Epic Games Marketplace?