Open HarrySoteriou opened 2 years ago
Manage to overcome this issue by ensuring that I was using the right version of VS when building the Blocks environment and returning my settings.json to the original one (On that computer I have 2 versions of VS: 2019 and 2022.. )
Then I ran the simulation using my configured settings.json/ not the default one and got the same error as https://github.com/aliyun/aliyun-oss-cpp-sdk/issues/108
Edit: Resolved this issue by return settings.json to it's default value
For the love of god make a clear tutorial on how to build the blocks environment and common issues that are faced, this is the 3rd day of me trying to return to the point I was before editing my settings file. The documentation at different point says to do different things: 1) Do I need to use the native command prompt or the developer command prompt VS2019 and should i use the latest windows10 SDK or the one stated in the docs? 2) Now with the pre-released airsim 1.7 can I just git clone the repo or do I have to download the 1.6 zip file? 3) Must i run the update_from_git.bat or GenerateProjectFiles.bat given the same reason as 2? 4) Why some settings edit break the entire thing even after reverting the change?
I dont have the option to PLAY AIRSIM, when I enter my blocks environment. I have ran the DebugGame_Editor X64 and then build using "Develop Editor" and x64
followed this tutorial: https://airsim-fork.readthedocs.io/en/latest/unreal_custenv.html and solved my issues, if airsim crashes soon after running a script containing simGetImages ensure that the settings.json file doesnt have any invalid settings
Hi @HarrySoteriou! Thanks for keeping the issue up to date.
1 The developer command prompt is only necessary to run build.cmd 2 With binaries, it is not required to clone the repo 3_ update_fromgit.bat or GenerateProjectFiles.bat are not called in the case of binaries 4 You already solved it.
Sorry about the state of the documentation. You can submit a pull request to improve it.
Manage to overcome this issue by ensuring that I was using the right version of VS when building the Blocks environment and returning my settings.json to the original one (On that computer I have 2 versions of VS: 2019 and 2022.. )
Then I ran the simulation using my configured settings.json/ not the default one and got the same error as aliyun/aliyun-oss-cpp-sdk#108
Edit: Resolved this issue by return settings.json to it's default value
Hello! I have a stupid question here. I'm using AirSim 1.8.1 builded in VS 2022 and the Block project is opened in 2022 by default. However, when I try to build Block project, it shows using Using Visual Studio 2019 14.29.30152 toolchain and failed. Is that also the problem of default VS version? How can I change the settings.json file cause I can't find it.
I was tweaking the settings file, trying to get the front rotors out of the simGetImage() field of view (when using a custom front camera the two front rotors would be part of the captured image no matter what I changed, i.e. pitch: -90.0, x : 3, z: 5--> NOTHING CHANGED WHAT MY simGetImage was returning )...
I tried using external camera= True, in my script without modifying the settings file... this has caused a crash and even when reverting the change AirSim will not load.... After trying to fix the issue without success I have tried building everything from scratch again on 2 separate computers using the same version UE=4.27. I have a Block solution (Block.sln), that matches the UE4 version, AirSim Plugins are placed in the project but I don't get prompted to use AirSim as soon as I load the environment.
Steps:
Expected behaviour: Load in the environment and be able to Play AirSim
Observed behaviour: Load in the environment and although the plugin is listed I do not have the option to run AirSim