microsoft / AirSim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
https://microsoft.github.io/AirSim/
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Adding pedestrians to environment #4607

Open ChibuikemEzemaduka opened 2 years ago

ChibuikemEzemaduka commented 2 years ago

Hi, I am using the AirSimNH environment. Please I was wondering how to add pedestrians to the neighborhood and also control their movements (or define a path for them). I can presently only add vehicles and control their movement. I require the pedestrian addition for an application I have in mind. Also, please how can I get the position coordinates of the pedestrians? Thanks

jonyMarino commented 2 years ago

Hi @ChibuikemEzemaduka! You will need to work with your environment since the binaries doesn't allow the addition of new classes of actors

ChibuikemEzemaduka commented 2 years ago

Hi @ChibuikemEzemaduka! You will need to work with your environment since the binaries doesn't allow the addition of new classes of actors

Thank you. Please what do you mean by "work" with my environment? Please I am kind of new to this. Any help/guide would be greatly appreciated.

jonyMarino commented 2 years ago

I meant that you need to use another environment, not the ones in the binaries. Take a look at this doc. You prepare your environment (you can purchase one from the unreal marketplace), add the pedestrians (maybe you can buy or get a plugin for that ), and then add the AirSim plugin to that UE project.

ChibuikemEzemaduka commented 2 years ago

I meant that you need to use another environment, not the ones in the binaries. Take a look at this doc. You prepare your environment (you can purchase one from the unreal marketplace), add the pedestrians (maybe you can buy or get a plugin for that ), and then add the AirSim plugin to that UE project

Alright, thank you.

ME-Msc commented 5 months ago

Hi, @jonyMarino I have the similar question about the released AirSimNH environment.

  1. Can I get the locations of the assets (houses or cars) in the map?
  2. Can I make a new AirSimNH with a new empty Unreal project and the copy of the content directory in AirSimNH? I tried to do this by following the doc, but it didn't work. The AirSimNH map and assets didn't work in Unreal Engine.

Thanks for your help!