Closed canxkoz closed 1 year ago
Deleting the following lines on the screenshot attached on this issue fixed the problem. 1278, 1279, 1280, 1292, 1293, 1294. This specific file is customized as "do not edit" by the developers but deleting these lines fixes the error. I have worked extensively with AirSim so far and I have not experienced any issues due to the deletion.
TYSM!
I've added a PR that fixes this in a rather simple way. https://github.com/EpicGames/UnrealEngine/pull/9881
Bug report
What's the issue you encountered?
I can setup.sh and build.sh without any problems but when I open Xcode and build the Blocks.workspace I get the following errors. "Shell Script Invocation Error Group" and "/Users/Shared/Epic Games/UE_4.27/Engine/Source/Runtime/Engine/Classes/Materials/Material.h:1279:26: Variable 'LayerNames' set but not used"
Settings
I don't have any specific settings. But here are some outputs from setup.sh and build.sh![Screen Shot 2022-11-07 at 19 44 43](https://user-images.githubusercontent.com/35275446/200377490-b3a8b64b-667a-4417-a98e-0d1fd9802eb7.png)
How can the issue be reproduced?
Include full error message in text form
"Shell Script Invocation Error Group" and "/Users/Shared/Epic Games/UE_4.27/Engine/Source/Runtime/Engine/Classes/Materials/Material.h:1279:26: Variable 'LayerNames' set but not used