Currently I'm working on vehicle IMU data acquisition, using Python's API, I import the vehicle position frame by frame and acquire the IMU data, but there's a problem: in UE4 the vehicle speed is related to the simulation speed, not to the original frame rate, is there a setting or a better API to provide time information to the simulation while setting the vehicle position?
Smaller Details:
Here's the API I use and the data format imported by the vehicle simulation
Which vpose[0]-vpose[5] represent respectively x y z roll pitch yaw
Here's the main code:
main.md
What feature are you suggesting?
Overview:
Currently I'm working on vehicle IMU data acquisition, using Python's API, I import the vehicle position frame by frame and acquire the IMU data, but there's a problem: in UE4 the vehicle speed is related to the simulation speed, not to the original frame rate, is there a setting or a better API to provide time information to the simulation while setting the vehicle position?
Smaller Details:
Here's the API I use and the data format imported by the vehicle simulation Which vpose[0]-vpose[5] represent respectively x y z roll pitch yaw Here's the main code: main.md