microsoft / AirSim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
https://microsoft.github.io/AirSim/
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Problem with moving objects with Level Sequence #4917

Closed Swesser closed 4 months ago

Swesser commented 5 months ago

Bug report

What's the issue you encountered?

When I run Play with AirSimGamemode, the actors which are moving with Level Sequence, are invisible. If you click on the actor while game running, I can see that coordinates of an actor are changing, as if it is moving as intended.

However, if I just run it on a ThirdPerson game mode, they are visible. and moving.

Settings

How can the issue be reproduced?

  1. Download free project LandscapeMountains
  2. Import an AirSim by tutorial.
  3. Create a Level Sequence for an actor to move, import it into level blueprint.
  4. Run on AirSimGameMode
Swesser commented 5 months ago

My bad, I have found the actor, and it is located on the other side of the level. But it is moving) anyone knows how to fix that?

Swesser commented 4 months ago

It has something to do with different coordinate systems. I have found a solution to create a blueprint with spline by this tutorial