Closed raymondchua closed 6 years ago
Are you using Ubuntu 16.04? Did you ran setup.sh first?
@sytelus, I have rerun setup.sh and now when I tried to compile the blocks environment, I get an error that says that the project cannot be compiled.
Running /work/raymond/idp/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Blocks Development Linux -project="/work/raymond/idp/AirSim/Unreal/Environments/Blocks/Blocks.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Setting swap interval to 'Immediate'
Running Mono...
/work/raymond/idp/UnrealEngine/Engine /work/raymond/idp/UnrealEngine/Engine/Binaries/Linux
Performing full C++ include scan (building a new target)
Creating makefile for Blocks (no existing makefile)
Using clang version '3.9.1' (string), 3 (major), 9 (minor), 1 (patch)
@progress push 5%
Building UnrealHeaderTool...
Creating makefile for UnrealHeaderTool (no existing makefile)
Using clang version '3.9.1' (string), 3 (major), 9 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using fast way to relink circularly dependent libraries (no FixDeps).
Target is up to date
Total build time: 3.15 seconds (NoActionsToExecute executor: 0.00 seconds)
Parsing headers for BlocksEditor
Running UnrealHeaderTool "/work/raymond/idp/AirSim/Unreal/Environments/Blocks/Blocks.uproject" "/work/raymond/idp/AirSim/Unreal/Environments/Blocks/Intermediate/Build/Linux/B4D820EA/BlocksEditor/Development/BlocksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1701502845) SRandInit(1701502845).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
This project requires the 'UdpMessaging' plugin, which is not compatible with the current engine version.
Would you like to disable it? You will no longer be able to open any assets created using it.
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin AirSim
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
[2017.10.09-11.21.48:286][ 0]LogLinux: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_REALTIME will be used.
[2017.10.09-11.21.48:286][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.
[2017.10.09-11.21.48:286][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.
[2017.10.09-11.21.48:287][ 0]LogCompile: UHT Command Line: /work/raymond/idp/UnrealEngine/Engine/Binaries/Linux/UnrealHeaderTool /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Blocks.uproject /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Intermediate/Build/Linux/B4D820EA/BlocksEditor/Development/BlocksEditor.uhtmanifest "-LogCmds=loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
[2017.10.09-11.21.48:320][ 0]LogCompile: Loaded manifest: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Intermediate/Build/Linux/B4D820EA/BlocksEditor/Development/BlocksEditor.uhtmanifest
[2017.10.09-11.21.48:320][ 0]LogCompile: Manifest.IsGameTarget=True
[2017.10.09-11.21.48:320][ 0]LogCompile: Manifest.RootLocalPath=/work/raymond/idp/UnrealEngine
[2017.10.09-11.21.48:320][ 0]LogCompile: Manifest.RootBuildPath=/work/raymond/idp/UnrealEngine/
[2017.10.09-11.21.48:320][ 0]LogCompile: Manifest.TargetName=BlocksEditor
[2017.10.09-11.21.48:320][ 0]LogCompile: Manifest.Modules=170
[2017.10.09-11.21.48:320][ 0]LogCompile: CoreUObject
[2017.10.09-11.21.48:320][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/CoreUObject/
[2017.10.09-11.21.48:320][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/CoreUObject/
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CoreUObject/
[2017.10.09-11.21.48:321][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CoreUObject/CoreUObject.gen
[2017.10.09-11.21.48:321][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:321][ 0]LogCompile: InputCore
[2017.10.09-11.21.48:321][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/InputCore/
[2017.10.09-11.21.48:321][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/InputCore/
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/InputCore/
[2017.10.09-11.21.48:321][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/InputCore/InputCore.gen
[2017.10.09-11.21.48:321][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:321][ 0]LogCompile: SlateCore
[2017.10.09-11.21.48:321][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/SlateCore/
[2017.10.09-11.21.48:321][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/SlateCore/
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SlateCore/
[2017.10.09-11.21.48:321][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SlateCore/SlateCore.gen
[2017.10.09-11.21.48:321][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:321][ 0]LogCompile: Slate
[2017.10.09-11.21.48:321][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/Slate/
[2017.10.09-11.21.48:321][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/Slate/
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Slate/
[2017.10.09-11.21.48:321][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Slate/Slate.gen
[2017.10.09-11.21.48:321][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:321][ 0]LogCompile: SourceCodeAccess
[2017.10.09-11.21.48:321][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Developer/SourceCodeAccess/
[2017.10.09-11.21.48:321][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Developer/SourceCodeAccess/
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SourceCodeAccess/
[2017.10.09-11.21.48:321][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SourceCodeAccess/SourceCodeAccess.gen
[2017.10.09-11.21.48:321][ 0]LogCompile: .ModuleType=EngineDeveloper
[2017.10.09-11.21.48:321][ 0]LogCompile: AssetRegistry
[2017.10.09-11.21.48:321][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/AssetRegistry/
[2017.10.09-11.21.48:321][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/AssetRegistry/
[2017.10.09-11.21.48:321][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AssetRegistry/
[2017.10.09-11.21.48:321][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AssetRegistry/AssetRegistry.gen
[2017.10.09-11.21.48:322][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:322][ 0]LogCompile: EngineMessages
[2017.10.09-11.21.48:322][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/EngineMessages/
[2017.10.09-11.21.48:322][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/EngineMessages/
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EngineMessages/
[2017.10.09-11.21.48:322][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EngineMessages/EngineMessages.gen
[2017.10.09-11.21.48:322][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:322][ 0]LogCompile: SessionMessages
[2017.10.09-11.21.48:322][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/SessionMessages/
[2017.10.09-11.21.48:322][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/SessionMessages/
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SessionMessages/
[2017.10.09-11.21.48:322][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SessionMessages/SessionMessages.gen
[2017.10.09-11.21.48:322][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:322][ 0]LogCompile: SlateReflector
[2017.10.09-11.21.48:322][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Developer/SlateReflector/
[2017.10.09-11.21.48:322][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Developer/SlateReflector/
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SlateReflector/
[2017.10.09-11.21.48:322][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SlateReflector/SlateReflector.gen
[2017.10.09-11.21.48:322][ 0]LogCompile: .ModuleType=EngineDeveloper
[2017.10.09-11.21.48:322][ 0]LogCompile: MessagingRpc
[2017.10.09-11.21.48:322][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/MessagingRpc/
[2017.10.09-11.21.48:322][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/MessagingRpc/
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MessagingRpc/
[2017.10.09-11.21.48:322][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MessagingRpc/MessagingRpc.gen
[2017.10.09-11.21.48:322][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:322][ 0]LogCompile: PortalRpc
[2017.10.09-11.21.48:322][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/Portal/Rpc/
[2017.10.09-11.21.48:322][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/Portal/Rpc/
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PortalRpc/
[2017.10.09-11.21.48:322][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PortalRpc/PortalRpc.gen
[2017.10.09-11.21.48:322][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:322][ 0]LogCompile: PortalServices
[2017.10.09-11.21.48:322][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/Portal/Services/
[2017.10.09-11.21.48:322][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/Portal/Services/
[2017.10.09-11.21.48:322][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PortalServices/
[2017.10.09-11.21.48:323][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PortalServices/PortalServices.gen
[2017.10.09-11.21.48:323][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:323][ 0]LogCompile: EngineSettings
[2017.10.09-11.21.48:323][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/EngineSettings/
[2017.10.09-11.21.48:323][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/EngineSettings/
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EngineSettings/
[2017.10.09-11.21.48:323][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EngineSettings/EngineSettings.gen
[2017.10.09-11.21.48:323][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:323][ 0]LogCompile: PacketHandler
[2017.10.09-11.21.48:323][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/PacketHandlers/PacketHandler/
[2017.10.09-11.21.48:323][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/PacketHandlers/PacketHandler/
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PacketHandler/
[2017.10.09-11.21.48:323][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PacketHandler/PacketHandler.gen
[2017.10.09-11.21.48:323][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:323][ 0]LogCompile: ClothingSystemRuntimeInterface
[2017.10.09-11.21.48:323][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/ClothingSystemRuntimeInterface/
[2017.10.09-11.21.48:323][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/ClothingSystemRuntimeInterface/
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ClothingSystemRuntimeInterface/
[2017.10.09-11.21.48:323][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ClothingSystemRuntimeInterface/ClothingSystemRuntimeInterface.gen
[2017.10.09-11.21.48:323][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:323][ 0]LogCompile: AnimationCore
[2017.10.09-11.21.48:323][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/AnimationCore/
[2017.10.09-11.21.48:323][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/AnimationCore/
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AnimationCore/
[2017.10.09-11.21.48:323][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AnimationCore/AnimationCore.gen
[2017.10.09-11.21.48:323][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:323][ 0]LogCompile: JsonUtilities
[2017.10.09-11.21.48:323][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/JsonUtilities/
[2017.10.09-11.21.48:323][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/JsonUtilities/
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/JsonUtilities/
[2017.10.09-11.21.48:323][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:323][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/JsonUtilities/JsonUtilities.gen
[2017.10.09-11.21.48:323][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:324][ 0]LogCompile: WidgetCarousel
[2017.10.09-11.21.48:324][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/WidgetCarousel/
[2017.10.09-11.21.48:324][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/WidgetCarousel/
[2017.10.09-11.21.48:324][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/WidgetCarousel/
[2017.10.09-11.21.48:324][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:324][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/WidgetCarousel/WidgetCarousel.gen
[2017.10.09-11.21.48:324][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:324][ 0]LogCompile: AutomationMessages
[2017.10.09-11.21.48:324][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/AutomationMessages/
[2017.10.09-11.21.48:324][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/AutomationMessages/
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[2017.10.09-11.21.48:326][ 0]LogCompile: .SaveExportedHeaders=True
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[2017.10.09-11.21.48:326][ 0]LogCompile: .SaveExportedHeaders=True
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[2017.10.09-11.21.48:326][ 0]LogCompile: .SaveExportedHeaders=True
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[2017.10.09-11.21.48:326][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SwarmInterface/SwarmInterface.gen
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[2017.10.09-11.21.48:332][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CinematicCamera/CinematicCamera.gen
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[2017.10.09-11.21.48:339][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/BlueprintGraph/BlueprintGraph.gen
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[2017.10.09-11.21.48:339][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/GraphEditor/GraphEditor.gen
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[2017.10.09-11.21.48:340][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MaterialEditor/MaterialEditor.gen
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[2017.10.09-11.21.48:340][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:340][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/StatsViewer/StatsViewer.gen
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[2017.10.09-11.21.48:340][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SceneOutliner/SceneOutliner.gen
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[2017.10.09-11.21.48:340][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:340][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AdvancedPreviewScene/AdvancedPreviewScene.gen
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[2017.10.09-11.21.48:340][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:341][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Persona/Persona.gen
[2017.10.09-11.21.48:341][ 0]LogCompile: .ModuleType=EngineEditor
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[2017.10.09-11.21.48:341][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:341][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Sequencer/Sequencer.gen
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[2017.10.09-11.21.48:341][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:341][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/HierarchicalLODOutliner/HierarchicalLODOutliner.gen
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[2017.10.09-11.21.48:341][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:341][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PixelInspectorModule/PixelInspectorModule.gen
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[2017.10.09-11.21.48:343][ 0]LogCompile: .ModuleType=EngineEditor
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[2017.10.09-11.21.48:343][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:343][ 0]LogCompile: MeshPaint
[2017.10.09-11.21.48:343][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/MeshPaint/
[2017.10.09-11.21.48:343][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/MeshPaint/
[2017.10.09-11.21.48:343][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MeshPaint/
[2017.10.09-11.21.48:343][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:343][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MeshPaint/MeshPaint.gen
[2017.10.09-11.21.48:343][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:343][ 0]LogCompile: MeshPaintMode
[2017.10.09-11.21.48:343][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/MeshPaintMode/
[2017.10.09-11.21.48:343][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/MeshPaintMode/
[2017.10.09-11.21.48:344][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MeshPaintMode/
[2017.10.09-11.21.48:344][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:344][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MeshPaintMode/MeshPaintMode.gen
[2017.10.09-11.21.48:344][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:344][ 0]LogCompile: ClothingSystemEditor
[2017.10.09-11.21.48:344][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/ClothingSystemEditor/
[2017.10.09-11.21.48:344][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/ClothingSystemEditor/
[2017.10.09-11.21.48:344][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ClothingSystemEditor/
[2017.10.09-11.21.48:344][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:344][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ClothingSystemEditor/ClothingSystemEditor.gen
[2017.10.09-11.21.48:344][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:344][ 0]LogCompile: PIEPreviewDeviceProfileSelector
[2017.10.09-11.21.48:344][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/
[2017.10.09-11.21.48:344][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/
[2017.10.09-11.21.48:344][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PIEPreviewDeviceProfileSelector/
[2017.10.09-11.21.48:344][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:344][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PIEPreviewDeviceProfileSelector/PIEPreviewDeviceProfileSelector.gen
[2017.10.09-11.21.48:344][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:345][ 0]LogCompile: UnrealEd
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[2017.10.09-11.21.48:345][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/UnrealEd/
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[2017.10.09-11.21.48:345][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:345][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/UnrealEd/UnrealEd.gen
[2017.10.09-11.21.48:345][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:345][ 0]LogCompile: ConfigEditor
[2017.10.09-11.21.48:345][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/ConfigEditor/
[2017.10.09-11.21.48:345][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/ConfigEditor/
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[2017.10.09-11.21.48:345][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:345][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ConfigEditor/ConfigEditor.gen
[2017.10.09-11.21.48:345][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:345][ 0]LogCompile: ReferenceViewer
[2017.10.09-11.21.48:345][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/ReferenceViewer/
[2017.10.09-11.21.48:345][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/ReferenceViewer/
[2017.10.09-11.21.48:345][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ReferenceViewer/
[2017.10.09-11.21.48:345][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:345][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ReferenceViewer/ReferenceViewer.gen
[2017.10.09-11.21.48:345][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:345][ 0]LogCompile: SkeletonEditor
[2017.10.09-11.21.48:345][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/SkeletonEditor/
[2017.10.09-11.21.48:345][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/SkeletonEditor/
[2017.10.09-11.21.48:345][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SkeletonEditor/
[2017.10.09-11.21.48:346][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:346][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SkeletonEditor/SkeletonEditor.gen
[2017.10.09-11.21.48:346][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:346][ 0]LogCompile: AudioEditor
[2017.10.09-11.21.48:346][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/AudioEditor/
[2017.10.09-11.21.48:346][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/AudioEditor/
[2017.10.09-11.21.48:346][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AudioEditor/
[2017.10.09-11.21.48:346][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:346][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AudioEditor/AudioEditor.gen
[2017.10.09-11.21.48:346][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:346][ 0]LogCompile: ViewportInteraction
[2017.10.09-11.21.48:346][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/ViewportInteraction/
[2017.10.09-11.21.48:346][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/ViewportInteraction/
[2017.10.09-11.21.48:346][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ViewportInteraction/
[2017.10.09-11.21.48:346][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:346][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ViewportInteraction/ViewportInteraction.gen
[2017.10.09-11.21.48:346][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:346][ 0]LogCompile: VREditor
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[2017.10.09-11.21.48:346][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/VREditor/
[2017.10.09-11.21.48:346][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/VREditor/
[2017.10.09-11.21.48:346][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:346][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/VREditor/VREditor.gen
[2017.10.09-11.21.48:346][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:346][ 0]LogCompile: AnimationModifiers
[2017.10.09-11.21.48:346][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/AnimationModifiers/
[2017.10.09-11.21.48:346][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/AnimationModifiers/
[2017.10.09-11.21.48:346][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AnimationModifiers/
[2017.10.09-11.21.48:346][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:346][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AnimationModifiers/AnimationModifiers.gen
[2017.10.09-11.21.48:346][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:346][ 0]LogCompile: SequenceRecorderSections
[2017.10.09-11.21.48:346][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/SequenceRecorderSections/
[2017.10.09-11.21.48:346][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/SequenceRecorderSections/
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SequenceRecorderSections/
[2017.10.09-11.21.48:347][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SequenceRecorderSections/SequenceRecorderSections.gen
[2017.10.09-11.21.48:347][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:347][ 0]LogCompile: UMGEditor
[2017.10.09-11.21.48:347][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/UMGEditor/
[2017.10.09-11.21.48:347][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/UMGEditor/
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/UMGEditor/
[2017.10.09-11.21.48:347][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/UMGEditor/UMGEditor.gen
[2017.10.09-11.21.48:347][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:347][ 0]LogCompile: LandscapeEditor
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[2017.10.09-11.21.48:347][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/LandscapeEditor/
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LandscapeEditor/
[2017.10.09-11.21.48:347][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LandscapeEditor/LandscapeEditor.gen
[2017.10.09-11.21.48:347][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:347][ 0]LogCompile: FoliageEdit
[2017.10.09-11.21.48:347][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/FoliageEdit/
[2017.10.09-11.21.48:347][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/FoliageEdit/
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/FoliageEdit/
[2017.10.09-11.21.48:347][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/FoliageEdit/FoliageEdit.gen
[2017.10.09-11.21.48:347][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:347][ 0]LogCompile: WorldBrowser
[2017.10.09-11.21.48:347][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/WorldBrowser/
[2017.10.09-11.21.48:347][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/WorldBrowser/
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/WorldBrowser/
[2017.10.09-11.21.48:347][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/WorldBrowser/WorldBrowser.gen
[2017.10.09-11.21.48:347][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:347][ 0]LogCompile: IntroTutorials
[2017.10.09-11.21.48:347][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/IntroTutorials/
[2017.10.09-11.21.48:347][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/IntroTutorials/
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/IntroTutorials/
[2017.10.09-11.21.48:347][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:347][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/IntroTutorials/IntroTutorials.gen
[2017.10.09-11.21.48:348][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:348][ 0]LogCompile: LocalizationDashboard
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[2017.10.09-11.21.48:348][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/LocalizationDashboard/
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LocalizationDashboard/
[2017.10.09-11.21.48:348][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LocalizationDashboard/LocalizationDashboard.gen
[2017.10.09-11.21.48:348][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:348][ 0]LogCompile: DestructibleMeshEditor
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[2017.10.09-11.21.48:348][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/DestructibleMeshEditor/
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/DestructibleMeshEditor/
[2017.10.09-11.21.48:348][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/DestructibleMeshEditor/DestructibleMeshEditor.gen
[2017.10.09-11.21.48:348][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:348][ 0]LogCompile: Cascade
[2017.10.09-11.21.48:348][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/Cascade/
[2017.10.09-11.21.48:348][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/Cascade/
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Cascade/
[2017.10.09-11.21.48:348][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Cascade/Cascade.gen
[2017.10.09-11.21.48:348][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:348][ 0]LogCompile: Matinee
[2017.10.09-11.21.48:348][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/Matinee/
[2017.10.09-11.21.48:348][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/Matinee/
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Matinee/
[2017.10.09-11.21.48:348][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Matinee/Matinee.gen
[2017.10.09-11.21.48:348][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:348][ 0]LogCompile: PhAT
[2017.10.09-11.21.48:348][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/PhAT/
[2017.10.09-11.21.48:348][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/PhAT/
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PhAT/
[2017.10.09-11.21.48:348][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:348][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PhAT/PhAT.gen
[2017.10.09-11.21.48:348][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:349][ 0]LogCompile: GeometryMode
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[2017.10.09-11.21.48:349][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/GeometryMode/
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/GeometryMode/
[2017.10.09-11.21.48:349][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/GeometryMode/GeometryMode.gen
[2017.10.09-11.21.48:349][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:349][ 0]LogCompile: Blutility
[2017.10.09-11.21.48:349][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/Blutility/
[2017.10.09-11.21.48:349][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/Blutility/
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Blutility/
[2017.10.09-11.21.48:349][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Blutility/Blutility.gen
[2017.10.09-11.21.48:349][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:349][ 0]LogCompile: NiagaraEditor
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[2017.10.09-11.21.48:349][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/NiagaraEditor/
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/NiagaraEditor/
[2017.10.09-11.21.48:349][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/NiagaraEditor/NiagaraEditor.gen
[2017.10.09-11.21.48:349][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:349][ 0]LogCompile: MergeActors
[2017.10.09-11.21.48:349][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/MergeActors/
[2017.10.09-11.21.48:349][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/MergeActors/
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MergeActors/
[2017.10.09-11.21.48:349][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MergeActors/MergeActors.gen
[2017.10.09-11.21.48:349][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:349][ 0]LogCompile: AIGraph
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[2017.10.09-11.21.48:349][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/AIGraph/
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AIGraph/
[2017.10.09-11.21.48:349][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:349][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AIGraph/AIGraph.gen
[2017.10.09-11.21.48:350][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:350][ 0]LogCompile: BehaviorTreeEditor
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[2017.10.09-11.21.48:350][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/BehaviorTreeEditor/
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[2017.10.09-11.21.48:350][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:350][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/BehaviorTreeEditor/BehaviorTreeEditor.gen
[2017.10.09-11.21.48:350][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:350][ 0]LogCompile: EnvironmentQueryEditor
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[2017.10.09-11.21.48:350][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/EnvironmentQueryEditor/
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[2017.10.09-11.21.48:350][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:350][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EnvironmentQueryEditor/EnvironmentQueryEditor.gen
[2017.10.09-11.21.48:350][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:350][ 0]LogCompile: GameplayTasksEditor
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[2017.10.09-11.21.48:350][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/GameplayTasksEditor/
[2017.10.09-11.21.48:350][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/GameplayTasksEditor/
[2017.10.09-11.21.48:350][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:350][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/GameplayTasksEditor/GameplayTasksEditor.gen
[2017.10.09-11.21.48:350][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:350][ 0]LogCompile: GeometryCacheEd
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[2017.10.09-11.21.48:350][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/GeometryCacheEd/
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[2017.10.09-11.21.48:350][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:350][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/GeometryCacheEd/GeometryCacheEd.gen
[2017.10.09-11.21.48:350][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:350][ 0]LogCompile: OverlayEditor
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[2017.10.09-11.21.48:350][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/OverlayEditor/
[2017.10.09-11.21.48:350][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/OverlayEditor/
[2017.10.09-11.21.48:350][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:350][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/OverlayEditor/OverlayEditor.gen
[2017.10.09-11.21.48:350][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:351][ 0]LogCompile: ClothPainter
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[2017.10.09-11.21.48:351][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Editor/ClothPainter/
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ClothPainter/
[2017.10.09-11.21.48:351][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ClothPainter/ClothPainter.gen
[2017.10.09-11.21.48:351][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:351][ 0]LogCompile: MediaAssets
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[2017.10.09-11.21.48:351][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/MediaAssets/
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MediaAssets/
[2017.10.09-11.21.48:351][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MediaAssets/MediaAssets.gen
[2017.10.09-11.21.48:351][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:351][ 0]LogCompile: PhysXVehicles
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[2017.10.09-11.21.48:351][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PhysXVehicles/
[2017.10.09-11.21.48:351][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PhysXVehicles/PhysXVehicles.gen
[2017.10.09-11.21.48:351][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:351][ 0]LogCompile: Paper2D
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[2017.10.09-11.21.48:351][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Source/Paper2D/
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Paper2D/
[2017.10.09-11.21.48:351][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Paper2D/Paper2D.gen
[2017.10.09-11.21.48:351][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:351][ 0]LogCompile: LightPropagationVolumeRuntime
[2017.10.09-11.21.48:351][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Source/LightPropagationVolumeRuntime/
[2017.10.09-11.21.48:351][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Source/LightPropagationVolumeRuntime/
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LightPropagationVolumeRuntime/
[2017.10.09-11.21.48:351][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:351][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LightPropagationVolumeRuntime/LightPropagationVolumeRuntime.gen
[2017.10.09-11.21.48:351][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:351][ 0]LogCompile: FacialAnimation
[2017.10.09-11.21.48:351][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimation/
[2017.10.09-11.21.48:351][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimation/
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/FacialAnimation/
[2017.10.09-11.21.48:352][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/FacialAnimation/FacialAnimation.gen
[2017.10.09-11.21.48:352][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:352][ 0]LogCompile: AvfMediaFactory
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[2017.10.09-11.21.48:352][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AvfMedia/Source/AvfMediaFactory/
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AvfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AvfMediaFactory/
[2017.10.09-11.21.48:352][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AvfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AvfMediaFactory/AvfMediaFactory.gen
[2017.10.09-11.21.48:352][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:352][ 0]LogCompile: WmfMediaFactory
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[2017.10.09-11.21.48:352][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/WmfMedia/Source/WmfMediaFactory/
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/WmfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/WmfMediaFactory/
[2017.10.09-11.21.48:352][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/WmfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/WmfMediaFactory/WmfMediaFactory.gen
[2017.10.09-11.21.48:352][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:352][ 0]LogCompile: UdpMessaging
[2017.10.09-11.21.48:352][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Source/UdpMessaging/
[2017.10.09-11.21.48:352][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Source/UdpMessaging/
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/UdpMessaging/
[2017.10.09-11.21.48:352][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/UdpMessaging/UdpMessaging.gen
[2017.10.09-11.21.48:352][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:352][ 0]LogCompile: OnlineSubsystem
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[2017.10.09-11.21.48:352][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystem/Source/
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystem/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/OnlineSubsystem/
[2017.10.09-11.21.48:352][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystem/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/OnlineSubsystem/OnlineSubsystem.gen
[2017.10.09-11.21.48:352][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:352][ 0]LogCompile: OnlineSubsystemUtils
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[2017.10.09-11.21.48:352][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/OnlineSubsystemUtils/
[2017.10.09-11.21.48:352][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:352][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/OnlineSubsystemUtils/OnlineSubsystemUtils.gen
[2017.10.09-11.21.48:353][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:353][ 0]LogCompile: AndroidPermission
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[2017.10.09-11.21.48:353][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/
[2017.10.09-11.21.48:353][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/AndroidPermission/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AndroidPermission/
[2017.10.09-11.21.48:353][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:353][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/AndroidPermission/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AndroidPermission/AndroidPermission.gen
[2017.10.09-11.21.48:353][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:353][ 0]LogCompile: ArchVisCharacter
[2017.10.09-11.21.48:353][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Source/ArchVisCharacter/
[2017.10.09-11.21.48:353][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Source/ArchVisCharacter/
[2017.10.09-11.21.48:353][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ArchVisCharacter/
[2017.10.09-11.21.48:353][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:353][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ArchVisCharacter/ArchVisCharacter.gen
[2017.10.09-11.21.48:353][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:353][ 0]LogCompile: CableComponent
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[2017.10.09-11.21.48:353][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/
[2017.10.09-11.21.48:353][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/CableComponent/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CableComponent/
[2017.10.09-11.21.48:353][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:353][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/CableComponent/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CableComponent/CableComponent.gen
[2017.10.09-11.21.48:353][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:353][ 0]LogCompile: CustomMeshComponent
[2017.10.09-11.21.48:353][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent/
[2017.10.09-11.21.48:353][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent/
[2017.10.09-11.21.48:353][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CustomMeshComponent/
[2017.10.09-11.21.48:353][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:353][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CustomMeshComponent/CustomMeshComponent.gen
[2017.10.09-11.21.48:353][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:353][ 0]LogCompile: ImmediatePhysics
[2017.10.09-11.21.48:353][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ImmediatePhysics/Source/ImmediatePhysics/
[2017.10.09-11.21.48:353][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ImmediatePhysics/Source/ImmediatePhysics/
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ImmediatePhysics/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ImmediatePhysics/
[2017.10.09-11.21.48:354][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ImmediatePhysics/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ImmediatePhysics/ImmediatePhysics.gen
[2017.10.09-11.21.48:354][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:354][ 0]LogCompile: LocationServicesBPLibrary
[2017.10.09-11.21.48:354][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/LocationServicesBPLibrary/Source/LocationServicesBPLibrary/
[2017.10.09-11.21.48:354][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/LocationServicesBPLibrary/Source/LocationServicesBPLibrary/
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/LocationServicesBPLibrary/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LocationServicesBPLibrary/
[2017.10.09-11.21.48:354][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/LocationServicesBPLibrary/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LocationServicesBPLibrary/LocationServicesBPLibrary.gen
[2017.10.09-11.21.48:354][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:354][ 0]LogCompile: BuildPatchServices
[2017.10.09-11.21.48:354][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/Online/BuildPatchServices/
[2017.10.09-11.21.48:354][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Source/Runtime/Online/BuildPatchServices/
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/BuildPatchServices/
[2017.10.09-11.21.48:354][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/BuildPatchServices/BuildPatchServices.gen
[2017.10.09-11.21.48:354][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:354][ 0]LogCompile: MobilePatchingUtils
[2017.10.09-11.21.48:354][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/MobilePatchingUtils/Source/MobilePatchingUtils/
[2017.10.09-11.21.48:354][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/MobilePatchingUtils/Source/MobilePatchingUtils/
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/MobilePatchingUtils/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MobilePatchingUtils/
[2017.10.09-11.21.48:354][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/MobilePatchingUtils/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MobilePatchingUtils/MobilePatchingUtils.gen
[2017.10.09-11.21.48:354][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:354][ 0]LogCompile: ProceduralMeshComponent
[2017.10.09-11.21.48:354][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/
[2017.10.09-11.21.48:354][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ProceduralMeshComponent/
[2017.10.09-11.21.48:354][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ProceduralMeshComponent/ProceduralMeshComponent.gen
[2017.10.09-11.21.48:354][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:354][ 0]LogCompile: SteamVR
[2017.10.09-11.21.48:354][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/
[2017.10.09-11.21.48:354][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SteamVR/
[2017.10.09-11.21.48:354][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:354][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SteamVR/SteamVR.gen
[2017.10.09-11.21.48:354][ 0]LogCompile: .ModuleType=EngineRuntime
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[2017.10.09-11.21.48:355][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRController/
[2017.10.09-11.21.48:355][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRController/
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SteamVRController/
[2017.10.09-11.21.48:355][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SteamVRController/SteamVRController.gen
[2017.10.09-11.21.48:355][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.10.09-11.21.48:355][ 0]LogCompile: PhysXVehiclesEditor
[2017.10.09-11.21.48:355][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehiclesEditor/
[2017.10.09-11.21.48:355][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehiclesEditor/
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PhysXVehiclesEditor/
[2017.10.09-11.21.48:355][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PhysXVehiclesEditor/PhysXVehiclesEditor.gen
[2017.10.09-11.21.48:355][ 0]LogCompile: .ModuleType=EngineDeveloper
[2017.10.09-11.21.48:355][ 0]LogCompile: UObjectPlugin
[2017.10.09-11.21.48:355][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Developer/UObjectPlugin/Source/UObjectPlugin/
[2017.10.09-11.21.48:355][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Developer/UObjectPlugin/Source/UObjectPlugin/
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Developer/UObjectPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/UObjectPlugin/
[2017.10.09-11.21.48:355][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Developer/UObjectPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/UObjectPlugin/UObjectPlugin.gen
[2017.10.09-11.21.48:355][ 0]LogCompile: .ModuleType=EngineDeveloper
[2017.10.09-11.21.48:355][ 0]LogCompile: GameplayTagsEditor
[2017.10.09-11.21.48:355][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/
[2017.10.09-11.21.48:355][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/GameplayTagsEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/GameplayTagsEditor/
[2017.10.09-11.21.48:355][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/GameplayTagsEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/GameplayTagsEditor/GameplayTagsEditor.gen
[2017.10.09-11.21.48:355][ 0]LogCompile: .ModuleType=EngineDeveloper
[2017.10.09-11.21.48:355][ 0]LogCompile: OnlineBlueprintSupport
[2017.10.09-11.21.48:355][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineBlueprintSupport/
[2017.10.09-11.21.48:355][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineBlueprintSupport/
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/OnlineBlueprintSupport/
[2017.10.09-11.21.48:355][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/OnlineBlueprintSupport/OnlineBlueprintSupport.gen
[2017.10.09-11.21.48:355][ 0]LogCompile: .ModuleType=EngineDeveloper
[2017.10.09-11.21.48:355][ 0]LogCompile: ImmediatePhysicsEditor
[2017.10.09-11.21.48:355][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ImmediatePhysics/Source/ImmediatePhysicsEditor/
[2017.10.09-11.21.48:355][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ImmediatePhysics/Source/ImmediatePhysicsEditor/
[2017.10.09-11.21.48:355][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ImmediatePhysics/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ImmediatePhysicsEditor/
[2017.10.09-11.21.48:356][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:356][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/ImmediatePhysics/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/ImmediatePhysicsEditor/ImmediatePhysicsEditor.gen
[2017.10.09-11.21.48:356][ 0]LogCompile: .ModuleType=EngineDeveloper
[2017.10.09-11.21.48:356][ 0]LogCompile: Paper2DEditor
[2017.10.09-11.21.48:356][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/
[2017.10.09-11.21.48:356][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/
[2017.10.09-11.21.48:356][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Paper2DEditor/
[2017.10.09-11.21.48:356][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:356][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Paper2DEditor/Paper2DEditor.gen
[2017.10.09-11.21.48:356][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:356][ 0]LogCompile: PaperSpriteSheetImporter
[2017.10.09-11.21.48:356][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Source/PaperSpriteSheetImporter/
[2017.10.09-11.21.48:356][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Source/PaperSpriteSheetImporter/
[2017.10.09-11.21.48:356][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PaperSpriteSheetImporter/
[2017.10.09-11.21.48:356][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:356][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PaperSpriteSheetImporter/PaperSpriteSheetImporter.gen
[2017.10.09-11.21.48:356][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:356][ 0]LogCompile: PaperTiledImporter
[2017.10.09-11.21.48:356][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Source/PaperTiledImporter/
[2017.10.09-11.21.48:356][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Source/PaperTiledImporter/
[2017.10.09-11.21.48:356][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PaperTiledImporter/
[2017.10.09-11.21.48:356][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:356][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/2D/Paper2D/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PaperTiledImporter/PaperTiledImporter.gen
[2017.10.09-11.21.48:417][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:417][ 0]LogCompile: LightPropagationVolumeEditor
[2017.10.09-11.21.48:417][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Source/LightPropagationVolumeEditor/
[2017.10.09-11.21.48:417][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Source/LightPropagationVolumeEditor/
[2017.10.09-11.21.48:417][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LightPropagationVolumeEditor/
[2017.10.09-11.21.48:417][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:417][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LightPropagationVolumeEditor/LightPropagationVolumeEditor.gen
[2017.10.09-11.21.48:417][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:417][ 0]LogCompile: FacialAnimationEditor
[2017.10.09-11.21.48:417][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimationEditor/
[2017.10.09-11.21.48:417][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimationEditor/
[2017.10.09-11.21.48:417][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/FacialAnimationEditor/
[2017.10.09-11.21.48:417][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:417][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/FacialAnimationEditor/FacialAnimationEditor.gen
[2017.10.09-11.21.48:417][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:418][ 0]LogCompile: PluginBrowser
[2017.10.09-11.21.48:418][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/PluginBrowser/Source/PluginBrowser/
[2017.10.09-11.21.48:418][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/PluginBrowser/Source/PluginBrowser/
[2017.10.09-11.21.48:418][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/PluginBrowser/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PluginBrowser/
[2017.10.09-11.21.48:418][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:418][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/PluginBrowser/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PluginBrowser/PluginBrowser.gen
[2017.10.09-11.21.48:418][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:418][ 0]LogCompile: SpeedTreeImporter
[2017.10.09-11.21.48:418][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/SpeedTreeImporter/Source/SpeedTreeImporter/
[2017.10.09-11.21.48:418][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/SpeedTreeImporter/Source/SpeedTreeImporter/
[2017.10.09-11.21.48:418][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/SpeedTreeImporter/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SpeedTreeImporter/
[2017.10.09-11.21.48:418][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:418][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Editor/SpeedTreeImporter/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SpeedTreeImporter/SpeedTreeImporter.gen
[2017.10.09-11.21.48:418][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:519][ 0]LogCompile: AndroidMediaEditor
[2017.10.09-11.21.48:519][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Source/AndroidMediaEditor/
[2017.10.09-11.21.48:519][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Source/AndroidMediaEditor/
[2017.10.09-11.21.48:519][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AndroidMediaEditor/
[2017.10.09-11.21.48:519][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:519][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AndroidMediaEditor/AndroidMediaEditor.gen
[2017.10.09-11.21.48:519][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:519][ 0]LogCompile: AvfMediaEditor
[2017.10.09-11.21.48:519][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AvfMedia/Source/AvfMediaEditor/
[2017.10.09-11.21.48:519][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AvfMedia/Source/AvfMediaEditor/
[2017.10.09-11.21.48:519][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AvfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AvfMediaEditor/
[2017.10.09-11.21.48:519][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:520][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/AvfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AvfMediaEditor/AvfMediaEditor.gen
[2017.10.09-11.21.48:520][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:520][ 0]LogCompile: MediaPlayerEditor
[2017.10.09-11.21.48:520][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/MediaPlayerEditor/Source/MediaPlayerEditor/
[2017.10.09-11.21.48:520][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/MediaPlayerEditor/Source/MediaPlayerEditor/
[2017.10.09-11.21.48:520][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/MediaPlayerEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MediaPlayerEditor/
[2017.10.09-11.21.48:520][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:520][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/MediaPlayerEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MediaPlayerEditor/MediaPlayerEditor.gen
[2017.10.09-11.21.48:520][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:520][ 0]LogCompile: WmfMediaEditor
[2017.10.09-11.21.48:520][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/WmfMedia/Source/WmfMediaEditor/
[2017.10.09-11.21.48:520][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/WmfMedia/Source/WmfMediaEditor/
[2017.10.09-11.21.48:520][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/WmfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/WmfMediaEditor/
[2017.10.09-11.21.48:520][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:520][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Media/WmfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/WmfMediaEditor/WmfMediaEditor.gen
[2017.10.09-11.21.48:520][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:520][ 0]LogCompile: LevelSequenceEditor
[2017.10.09-11.21.48:520][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/
[2017.10.09-11.21.48:520][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/
[2017.10.09-11.21.48:622][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LevelSequenceEditor/
[2017.10.09-11.21.48:622][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:623][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/LevelSequenceEditor/LevelSequenceEditor.gen
[2017.10.09-11.21.48:623][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:623][ 0]LogCompile: AndroidDeviceProfileSelector
[2017.10.09-11.21.48:623][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/
[2017.10.09-11.21.48:623][ 0]LogCompile: .IncludeBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/
[2017.10.09-11.21.48:623][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AndroidDeviceProfileSelector/
[2017.10.09-11.21.48:623][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:623][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/UnrealEngine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.gen
[2017.10.09-11.21.48:623][ 0]LogCompile: .ModuleType=EngineEditor
[2017.10.09-11.21.48:623][ 0]LogCompile: AirSim
[2017.10.09-11.21.48:623][ 0]LogCompile: .BaseDirectory=/work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Source/
[2017.10.09-11.21.48:623][ 0]LogCompile: .IncludeBase=/work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Source/
[2017.10.09-11.21.48:623][ 0]LogCompile: .GeneratedIncludeDirectory=/work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/
[2017.10.09-11.21.48:623][ 0]LogCompile: .SaveExportedHeaders=True
[2017.10.09-11.21.48:623][ 0]LogCompile: .GeneratedCPPFilenameBase=/work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/AirSim.gen
[2017.10.09-11.21.48:623][ 0]LogCompile: .ModuleType=GameRuntime
[2017.10.09-11.21.48:629][ 0]LogCompile: Preparsed module /Script/CoreUObject containing 3 files(s) in 0.00 secs.
[2017.10.09-11.21.48:631][ 0]LogCompile: Preparsed module /Script/InputCore containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:655][ 0]LogCompile: Preparsed module /Script/SlateCore containing 20 files(s) in 0.02 secs.
[2017.10.09-11.21.48:664][ 0]LogCompile: Preparsed module /Script/Slate containing 20 files(s) in 0.01 secs.
[2017.10.09-11.21.48:665][ 0]LogCompile: Preparsed module /Script/SourceCodeAccess containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:670][ 0]LogCompile: Preparsed module /Script/AssetRegistry containing 6 files(s) in 0.01 secs.
[2017.10.09-11.21.48:671][ 0]LogCompile: Preparsed module /Script/EngineMessages containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:671][ 0]LogCompile: Preparsed module /Script/SessionMessages containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:671][ 0]LogCompile: Preparsed module /Script/SlateReflector containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:672][ 0]LogCompile: Preparsed module /Script/MessagingRpc containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.48:672][ 0]LogCompile: Preparsed module /Script/PortalRpc containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:672][ 0]LogCompile: Preparsed module /Script/PortalServices containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:674][ 0]LogCompile: Preparsed module /Script/EngineSettings containing 7 files(s) in 0.00 secs.
[2017.10.09-11.21.48:674][ 0]LogCompile: Preparsed module /Script/PacketHandler containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:727][ 0]LogCompile: Preparsed module /Script/ClothingSystemRuntimeInterface containing 3 files(s) in 0.00 secs.
[2017.10.09-11.21.48:732][ 0]LogCompile: Preparsed module /Script/AnimationCore containing 4 files(s) in 0.00 secs.
[2017.10.09-11.21.48:732][ 0]LogCompile: Preparsed module /Script/JsonUtilities containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:733][ 0]LogCompile: Preparsed module /Script/WidgetCarousel containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:735][ 0]LogCompile: Preparsed module /Script/AutomationMessages containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:736][ 0]LogCompile: Preparsed module /Script/Serialization containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:737][ 0]LogCompile: Preparsed module /Script/TcpMessaging containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:737][ 0]LogCompile: Preparsed module /Script/BlueprintRuntime containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:742][ 0]LogCompile: Preparsed module /Script/IOSRuntimeSettings containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:743][ 0]LogCompile: Preparsed module /Script/PortalMessages containing 4 files(s) in 0.00 secs.
[2017.10.09-11.21.48:743][ 0]LogCompile: Preparsed module /Script/LaunchDaemonMessages containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:745][ 0]LogCompile: Preparsed module /Script/EditorStyle containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:745][ 0]LogCompile: Preparsed module /Script/UnrealEdMessages containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.48:747][ 0]LogCompile: Preparsed module /Script/ScreenShotComparisonTools containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:748][ 0]LogCompile: Preparsed module /Script/ProfilerMessages containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:748][ 0]LogCompile: Preparsed module /Script/ClothingSystemEditorInterface containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.48:749][ 0]LogCompile: Preparsed module /Script/SwarmInterface containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:577][ 0]LogCompile: Preparsed module /Script/Engine containing 957 files(s) in 0.82 secs.
[2017.10.09-11.21.49:596][ 0]LogCompile: Preparsed module /Script/MovieScene containing 37 files(s) in 0.02 secs.
[2017.10.09-11.21.49:610][ 0]LogCompile: Preparsed module /Script/AnimGraphRuntime containing 54 files(s) in 0.01 secs.
[2017.10.09-11.21.49:629][ 0]LogCompile: Preparsed module /Script/MovieSceneTracks containing 79 files(s) in 0.02 secs.
[2017.10.09-11.21.49:667][ 0]LogCompile: Preparsed module /Script/UMG containing 106 files(s) in 0.04 secs.
[2017.10.09-11.21.49:669][ 0]LogCompile: Preparsed module /Script/LevelSequence containing 7 files(s) in 0.00 secs.
[2017.10.09-11.21.49:673][ 0]LogCompile: Preparsed module /Script/MovieSceneCapture containing 12 files(s) in 0.00 secs.
[2017.10.09-11.21.49:680][ 0]LogCompile: Preparsed module /Script/Foliage containing 14 files(s) in 0.01 secs.
[2017.10.09-11.21.49:698][ 0]LogCompile: Preparsed module /Script/Landscape containing 27 files(s) in 0.02 secs.
[2017.10.09-11.21.49:701][ 0]LogCompile: Preparsed module /Script/ClothingSystemRuntime containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.49:704][ 0]LogCompile: Preparsed module /Script/CinematicCamera containing 4 files(s) in 0.00 secs.
[2017.10.09-11.21.49:715][ 0]LogCompile: Preparsed module /Script/GameplayTags containing 5 files(s) in 0.01 secs.
[2017.10.09-11.21.49:720][ 0]LogCompile: Preparsed module /Script/GameplayTasks containing 8 files(s) in 0.01 secs.
[2017.10.09-11.21.49:814][ 0]LogCompile: Preparsed module /Script/AIModule containing 169 files(s) in 0.09 secs.
[2017.10.09-11.21.49:817][ 0]LogCompile: Preparsed module /Script/AudioMixer containing 5 files(s) in 0.00 secs.
[2017.10.09-11.21.49:819][ 0]LogCompile: Preparsed module /Script/VectorVM containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:820][ 0]LogCompile: Preparsed module /Script/MaterialShaderQualitySettings containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.49:821][ 0]LogCompile: Preparsed module /Script/Renderer containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:829][ 0]LogCompile: Preparsed module /Script/HeadMountedDisplay containing 6 files(s) in 0.01 secs.
[2017.10.09-11.21.49:830][ 0]LogCompile: Preparsed module /Script/MoviePlayer containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.49:831][ 0]LogCompile: Preparsed module /Script/Overlay containing 3 files(s) in 0.00 secs.
[2017.10.09-11.21.49:832][ 0]LogCompile: Preparsed module /Script/MRMesh containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.49:848][ 0]LogCompile: Preparsed module /Script/Niagara containing 23 files(s) in 0.02 secs.
[2017.10.09-11.21.49:852][ 0]LogCompile: Preparsed module /Script/GeometryCache containing 8 files(s) in 0.00 secs.
[2017.10.09-11.21.49:855][ 0]LogCompile: Preparsed module /Script/AndroidRuntimeSettings containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:857][ 0]LogCompile: Preparsed module /Script/ActorSequence containing 4 files(s) in 0.00 secs.
[2017.10.09-11.21.49:858][ 0]LogCompile: Preparsed module /Script/SourceControl containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:861][ 0]LogCompile: Preparsed module /Script/MaterialUtilities containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:864][ 0]LogCompile: Preparsed module /Script/GameplayDebugger containing 5 files(s) in 0.00 secs.
[2017.10.09-11.21.49:875][ 0]LogCompile: Preparsed module /Script/FunctionalTesting containing 14 files(s) in 0.01 secs.
[2017.10.09-11.21.49:876][ 0]LogCompile: Preparsed module /Script/BlueprintNativeCodeGen containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:879][ 0]LogCompile: Preparsed module /Script/AssetTools containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.49:882][ 0]LogCompile: Preparsed module /Script/TargetDeviceServices containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:885][ 0]LogCompile: Preparsed module /Script/Localization containing 3 files(s) in 0.00 secs.
[2017.10.09-11.21.49:890][ 0]LogCompile: Preparsed module /Script/AutomationController containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.49:891][ 0]LogCompile: Preparsed module /Script/MaterialBaking containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:895][ 0]LogCompile: Preparsed module /Script/AITestSuite containing 12 files(s) in 0.00 secs.
[2017.10.09-11.21.49:896][ 0]LogCompile: Preparsed module /Script/AutomationWindow containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:897][ 0]LogCompile: Preparsed module /Script/HTML5PlatformEditor containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.49:898][ 0]LogCompile: Preparsed module /Script/AndroidPlatformEditor containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:901][ 0]LogCompile: Preparsed module /Script/LogVisualizer containing 6 files(s) in 0.00 secs.
[2017.10.09-11.21.49:901][ 0]LogCompile: Preparsed module /Script/LinuxTargetPlatform containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:902][ 0]LogCompile: Preparsed module /Script/TextureEditor containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:902][ 0]LogCompile: Preparsed module /Script/ClassViewer containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:968][ 0]LogCompile: Preparsed module /Script/BlueprintGraph containing 114 files(s) in 0.06 secs.
[2017.10.09-11.21.49:970][ 0]LogCompile: Preparsed module /Script/GraphEditor containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:971][ 0]LogCompile: Preparsed module /Script/MaterialEditor containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:975][ 0]LogCompile: Preparsed module /Script/StatsViewer containing 5 files(s) in 0.00 secs.
[2017.10.09-11.21.49:975][ 0]LogCompile: Preparsed module /Script/SceneOutliner containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:977][ 0]LogCompile: Preparsed module /Script/AdvancedPreviewScene containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:977][ 0]LogCompile: Preparsed module /Script/Persona containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:984][ 0]LogCompile: Preparsed module /Script/Sequencer containing 5 files(s) in 0.01 secs.
[2017.10.09-11.21.49:984][ 0]LogCompile: Preparsed module /Script/HierarchicalLODOutliner containing 2 files(s) in 0.00 secs.
[2017.10.09-11.21.49:985][ 0]LogCompile: Preparsed module /Script/PixelInspectorModule containing 1 files(s) in 0.00 secs.
[2017.10.09-11.21.49:988][ 0]LogCompile: Preparsed module /Script/SequenceRecorder containing 6 files(s) in 0.00 secs.
[2017.10.09-11.21.49:991][ 0]LogCompile: Preparsed module /Script/MovieSceneTools containing 5 files(s) in 0.00 secs.
Hi, I have switch to Unreal 4.17 and when I now try to open the Block environment, I got the following error that 'Blocks could not be compiled.Try rebuilding from source manually.'
/work/raymond/idp/UnrealEngine$ LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin AirSim
LogInit: Warning: Incompatible or missing module: libUE4Editor-Blocks.so
LogInit: Warning: Incompatible or missing module: libUE4Editor-AirSim.so
STUBBED: FDesktopPlatformLinux::GetNativeFeedbackContext at /work/raymond/idp/UnrealEngine/Engine/Source/Developer/DesktopPlatform/Private/Linux/DesktopPlatformLinux.cpp:269 (GetNativeFeedbackContext)
Running /work/raymond/idp/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Blocks Development Linux -project="/work/raymond/idp/AirSim/Unreal/Environments/Blocks/Blocks.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Running Mono...
/work/raymond/idp/UnrealEngine/Engine /work/raymond/idp/UnrealEngine
@progress push 5%
@progress pop
Performing 3 actions (8 in parallel)
[1/3] Compile Module.AirSim.cpp
In file included from /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AirSim/Module.AirSim.cpp:31:
/work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Source/SimJoyStick/SimJoyStick.cpp:125:10: fatal error:
'libudev.h' file not found
#include <libudev.h>
^
1 error generated.
ERROR: UBT ERROR: Failed to produce item: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Binaries/Linux/libUE4Editor-AirSim.so
Total build time: 8.00 seconds (Local executor: 0.00 seconds)
LogInit: Warning: Still incompatible or missing module: libUE4Editor-Blocks.so
LogInit: Warning: Still incompatible or missing module: libUE4Editor-AirSim.so
I have installed libudev and it solve the error above. I have also try rebuilding both airsim and Unreal. However, I am still getting an error:
nt(s) in 0.00 secs.
[2017.10.11-11.15.43:160][ 0]LogCompile: Autogenerating boilerplate cpp: UdpMessaging.gen.cpp
[2017.10.11-11.15.43:163][ 0]LogCompile: Success: Parsed 178 line(s), 27 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:171][ 0]LogCompile: Autogenerating boilerplate cpp: OnlineSubsystem.gen.cpp
[2017.10.11-11.15.43:175][ 0]LogCompile: Success: Parsed 623 line(s), 88 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:248][ 0]LogCompile: Autogenerating boilerplate cpp: OnlineSubsystemUtils.gen.cpp
[2017.10.11-11.15.43:257][ 0]LogCompile: Success: Parsed 3602 line(s), 1057 statement(s) in 0.03 secs.
[2017.10.11-11.15.43:261][ 0]LogCompile: Autogenerating boilerplate cpp: AndroidPermission.gen.cpp
[2017.10.11-11.15.43:265][ 0]LogCompile: Success: Parsed 54 line(s), 28 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:269][ 0]LogCompile: Autogenerating boilerplate cpp: ArchVisCharacter.gen.cpp
[2017.10.11-11.15.43:272][ 0]LogCompile: Success: Parsed 135 line(s), 54 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:278][ 0]LogCompile: Autogenerating boilerplate cpp: CableComponent.gen.cpp
[2017.10.11-11.15.43:281][ 0]LogCompile: Success: Parsed 197 line(s), 62 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:284][ 0]LogCompile: Autogenerating boilerplate cpp: CustomMeshComponent.gen.cpp
[2017.10.11-11.15.43:287][ 0]LogCompile: Success: Parsed 65 line(s), 19 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:289][ 0]LogCompile: Autogenerating boilerplate cpp: ImmediatePhysics.gen.cpp
[2017.10.11-11.15.43:291][ 0]LogCompile: Success: Parsed 120 line(s), 8 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:297][ 0]LogCompile: Autogenerating boilerplate cpp: LocationServicesBPLibrary.gen.cpp
[2017.10.11-11.15.43:300][ 0]LogCompile: Success: Parsed 206 line(s), 39 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:309][ 0]LogCompile: Autogenerating boilerplate cpp: BuildPatchServices.gen.cpp
[2017.10.11-11.15.43:312][ 0]LogCompile: Success: Parsed 1029 line(s), 64 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:319][ 0]LogCompile: Autogenerating boilerplate cpp: MobilePatchingUtils.gen.cpp
[2017.10.11-11.15.43:322][ 0]LogCompile: Success: Parsed 151 line(s), 49 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:338][ 0]LogCompile: Autogenerating boilerplate cpp: ProceduralMeshComponent.gen.cpp
[2017.10.11-11.15.43:342][ 0]LogCompile: Success: Parsed 380 line(s), 70 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:346][ 0]LogCompile: Autogenerating boilerplate cpp: SteamVR.gen.cpp
[2017.10.11-11.15.43:350][ 0]LogCompile: Success: Parsed 104 line(s), 25 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:351][ 0]LogCompile: Autogenerating boilerplate cpp: SteamVRController.gen.cpp
[2017.10.11-11.15.43:354][ 0]LogCompile: Success: Parsed 39 line(s), 9 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:360][ 0]LogCompile: Autogenerating boilerplate cpp: PhysXVehiclesEditor.gen.cpp
[2017.10.11-11.15.43:363][ 0]LogCompile: Success: Parsed 36 line(s), 19 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:371][ 0]LogCompile: Autogenerating boilerplate cpp: UObjectPlugin.gen.cpp
[2017.10.11-11.15.43:374][ 0]LogCompile: Success: Parsed 41 line(s), 12 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:386][ 0]LogCompile: Autogenerating boilerplate cpp: GameplayTagsEditor.gen.cpp
[2017.10.11-11.15.43:390][ 0]LogCompile: Success: Parsed 357 line(s), 183 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:396][ 0]LogCompile: Autogenerating boilerplate cpp: OnlineBlueprintSupport.gen.cpp
[2017.10.11-11.15.43:399][ 0]LogCompile: Success: Parsed 106 line(s), 53 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:401][ 0]LogCompile: Autogenerating boilerplate cpp: ImmediatePhysicsEditor.gen.cpp
[2017.10.11-11.15.43:404][ 0]LogCompile: Success: Parsed 30 line(s), 15 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:434][ 0]LogCompile: Autogenerating boilerplate cpp: Paper2DEditor.gen.cpp
[2017.10.11-11.15.43:439][ 0]LogCompile: Success: Parsed 790 line(s), 309 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:445][ 0]LogCompile: Autogenerating boilerplate cpp: PaperSpriteSheetImporter.gen.cpp
[2017.10.11-11.15.43:449][ 0]LogCompile: Success: Parsed 103 line(s), 49 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:452][ 0]LogCompile: Autogenerating boilerplate cpp: PaperTiledImporter.gen.cpp
[2017.10.11-11.15.43:455][ 0]LogCompile: Success: Parsed 392 line(s), 43 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:457][ 0]LogCompile: Autogenerating boilerplate cpp: LightPropagationVolumeEditor.gen.cpp
[2017.10.11-11.15.43:460][ 0]LogCompile: Success: Parsed 19 line(s), 9 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:463][ 0]LogCompile: Autogenerating boilerplate cpp: FacialAnimationEditor.gen.cpp
[2017.10.11-11.15.43:466][ 0]LogCompile: Success: Parsed 32 line(s), 14 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:470][ 0]LogCompile: Autogenerating boilerplate cpp: PluginBrowser.gen.cpp
[2017.10.11-11.15.43:474][ 0]LogCompile: Success: Parsed 141 line(s), 44 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:481][ 0]LogCompile: Autogenerating boilerplate cpp: SpeedTreeImporter.gen.cpp
[2017.10.11-11.15.43:484][ 0]LogCompile: Success: Parsed 191 line(s), 60 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:486][ 0]LogCompile: Autogenerating boilerplate cpp: AndroidMediaEditor.gen.cpp
[2017.10.11-11.15.43:489][ 0]LogCompile: Success: Parsed 26 line(s), 11 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:491][ 0]LogCompile: Autogenerating boilerplate cpp: AvfMediaEditor.gen.cpp
[2017.10.11-11.15.43:494][ 0]LogCompile: Success: Parsed 26 line(s), 11 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:504][ 0]LogCompile: Autogenerating boilerplate cpp: MediaPlayerEditor.gen.cpp
[2017.10.11-11.15.43:508][ 0]LogCompile: Success: Parsed 251 line(s), 101 statement(s) in 0.01 secs.
[2017.10.11-11.15.43:510][ 0]LogCompile: Autogenerating boilerplate cpp: WmfMediaEditor.gen.cpp
[2017.10.11-11.15.43:513][ 0]LogCompile: Success: Parsed 26 line(s), 11 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:518][ 0]LogCompile: Autogenerating boilerplate cpp: LevelSequenceEditor.gen.cpp
[2017.10.11-11.15.43:521][ 0]LogCompile: Success: Parsed 135 line(s), 37 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:525][ 0]LogCompile: Autogenerating boilerplate cpp: AndroidDeviceProfileSelector.gen.cpp
[2017.10.11-11.15.43:528][ 0]LogCompile: Success: Parsed 106 line(s), 23 statement(s) in 0.00 secs.
[2017.10.11-11.15.43:568][ 0]LogCompile: Autogenerating boilerplate cpp: AirSim.gen.cpp
[2017.10.11-11.15.43:581][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/AirBlueprintLib.generated.h
[2017.10.11-11.15.43:582][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/AirSimGameMode.generated.h
[2017.10.11-11.15.43:582][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/PIPCamera.generated.h
[2017.10.11-11.15.43:582][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/ManualPoseController.generated.h
[2017.10.11-11.15.43:583][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/CameraDirector.generated.h
[2017.10.11-11.15.43:583][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/CarPawn.generated.h
[2017.10.11-11.15.43:584][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/CarWheelFront.generated.h
[2017.10.11-11.15.43:584][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/CarWheelRear.generated.h
[2017.10.11-11.15.43:584][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/FlyingPawn.generated.h
[2017.10.11-11.15.43:585][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimHUDWidget.generated.h
[2017.10.11-11.15.43:585][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimModeBase.generated.h
[2017.10.11-11.15.43:585][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimHUD.generated.h
[2017.10.11-11.15.43:586][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimModeWorldBase.generated.h
[2017.10.11-11.15.43:586][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimModeCar.generated.h
[2017.10.11-11.15.43:587][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimModeWorldMultiRotor.generated.h
[2017.10.11-11.15.43:587][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/AirSimClasses.h
[2017.10.11-11.15.43:587][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/AirBlueprintLib.gen.cpp
[2017.10.11-11.15.43:588][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/AirSimGameMode.gen.cpp
[2017.10.11-11.15.43:588][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/PIPCamera.gen.cpp
[2017.10.11-11.15.43:588][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/ManualPoseController.gen.cpp
[2017.10.11-11.15.43:589][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/CameraDirector.gen.cpp
[2017.10.11-11.15.43:589][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/CarPawn.gen.cpp
[2017.10.11-11.15.43:590][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/CarWheelFront.gen.cpp
[2017.10.11-11.15.43:590][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/CarWheelRear.gen.cpp
[2017.10.11-11.15.43:590][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/FlyingPawn.gen.cpp
[2017.10.11-11.15.43:591][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimHUDWidget.gen.cpp
[2017.10.11-11.15.43:591][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimModeBase.gen.cpp
[2017.10.11-11.15.43:591][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimHUD.gen.cpp
[2017.10.11-11.15.43:592][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimModeWorldBase.gen.cpp
[2017.10.11-11.15.43:592][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimModeCar.gen.cpp
[2017.10.11-11.15.43:593][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/SimModeWorldMultiRotor.gen.cpp
[2017.10.11-11.15.43:593][ 0]LogCompile: Exported updated C++ header: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/AirSim/AirSim.init.gen.cpp
[2017.10.11-11.15.43:594][ 0]LogCompile: Success: Parsed 921 line(s), 530 statement(s) in 0.04 secs.
[2017.10.11-11.15.43:597][ 0]LogCompile: Preparsing 170 modules took 0.98 seconds
[2017.10.11-11.15.43:597][ 0]LogCompile: Parsing took 4.56 seconds
[2017.10.11-11.15.43:597][ 0]LogCompile: Code generation took 3.24 seconds
[2017.10.11-11.15.43:597][ 0]LogCompile: ScriptPlugin overhead was 0.00 seconds
[2017.10.11-11.15.43:597][ 0]LogCompile: Macroize time was 0.10 seconds
Reflection code generated for BlocksEditor in 10.4562859 seconds
@progress pop
Using bundled libc++ standard C++ library.
Using fast way to relink circularly dependent libraries (no FixDeps).
Performing 5 actions (8 in parallel)
[1/5] Compile Module.AirSim.cpp
[2/5] Compile Module.AirSim.gen.cpp
[3/5] Compile Blocks.cpp
fatal error: file '/usr/include/linux/version.h' has been modified since the
precompiled header
'/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/SharedPCH.Engine.h.gch'
was built
note: please rebuild precompiled header
'/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/SharedPCH.Engine.h.gch'
fatal error: file '/usr/include/linux/version.h' has been modified since the
precompiled header
'/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/SharedPCH.Engine.h.gch'
was built
note: please rebuild precompiled header
'/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/SharedPCH.Engine.h.gch'
fatal error: file '/usr/include/linux/version.h' has been modified since the
precompiled header
'/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/SharedPCH.Engine.h.gch'
was built
note: please rebuild precompiled header
'/work/raymond/idp/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/SharedPCH.Engine.h.gch'
1 error generated.
1 error generated.
1 error generated.
ERROR: UBT ERROR: Failed to produce item: /work/raymond/idp/AirSim/Unreal/Environments/Blocks/Plugins/AirSim/Binaries/Linux/libUE4Editor-AirSim.so
Total build time: 113.65 seconds (Local executor: 0.00 seconds)
LogInit: Warning: Still incompatible or missing module: libUE4Editor-Blocks.so
LogInit: Warning: Still incompatible or missing module: libUE4Editor-AirSim.so
Fix by reinstalling based on the new AirSim release.
I am trying to open Blocks.uproject in Unreal Engine 4.16.3 and I got a prompt that libUE4Editor-Block.so libUE4Editor-AirSim.so are missing or built with different version. When I try to rebuild them, I get the following error:
Any thoughts on how I can fix it?