Open fractalfantasy opened 3 years ago
Hypothesis 1 - SDK Spatial Filter I believe SDK's spatial filter may be causing these inaccuracies/artefacts - other users are getting edge issues because of it - perhaps exposing the smoothness/filtering param would help.
Hypothesis 2 - Flying Pixel Phenomenon Could also be a result of the flying pixel phenomenon erroneous depth estimates which occur close to depth discontinuities.
The depth map seems to lighten up around the lip of silhouettes, causing protrusions/artefacts along the edges in 3d. Likely an issue caused by filtering within the sensor SDK - Kinect v1 & v2 didn't have this issue.
https://www.youtube.com/watch?v=9DBaMCZ8ols
Thanks!