Open Thebinoman opened 1 year ago
Hi, are you building for any or all of GPU CPU CUDA or DirectML? Also what version of Cuda software do you have? I am not have a problem with cuda and cudnn 11.4
Ensure you copy the relevant dlls. Used dependancy walker to test and here is what i think you need to put in the root of the exe as well after the build is complete.. probs best to put this into a bat or something.
In the current dir import
cublas64_11.dll
cublasLt64_11.dll
cudart64_110.dll
cudnn64_8.dll
cudnn_cnn_infer64_8.dll
cudnn_ops_infer64_8.dll
cufft64_10.dll
dnn_model_2_0_op11.onnx
onnxruntime.dll
When running a build of the sample project for Body Tracking on Unity It seems that the camera device does not open. Using Unity Debugger on Visual Studio, I can see it fails on line 32 on SkeletalTrackingProvider.cs:
using (Device device = Device.Open(id))
I followed the instructions on this thread: https://github.com/microsoft/Azure-Kinect-Sensor-SDK/issues/1728 and this video: https://youtu.be/PGsxP6Yoq9I and It works O.K. on the Unity Editor. Then I saw it doesn't work when I build it into a stand-alone build. I followed this thread: https://github.com/microsoft/Azure-Kinect-Sensor-SDK/issues/1767 and this thread: https://github.com/microsoft/Azure-Kinect-Sensor-SDK/issues/1684 and copied the mentioned files into the same folder of the UnityCSharp.exe file, but nothing changed.
To Reproduce
Tested on Windows 10 with RTX 1070