This is not really a bug. Here is a brief information about my concern. I am playing with 7/8 kinects to form a volumetric capturing system. I finished the software to perform the task (Get data from cameras -> Create PointCloud (PC) -> Merge into a complete PC). I compiled the software using Cmake.
However, when I tried to run the software on both Windows and Linux:
Window: Able to run at this setting: FPS: 30 - color: K4A_COLOR_RESOLUTION_1536P - depth: K4A_DEPTH_MODE_WFOV_2X2BINNED with 7 cameras. This setting is able to produce the complete PC at 28~30 FPS.
Linux: Same setting same software, only be able to run with 4 Cameras to produce the complete PC at 28~30 FPS but with 7 or 8 Kinects, the software might crash, I think due to the overload data at the USB controller.
But it is weird that the overload did not happen when I tried to run on Windows. So does it happen because the SDK is optimized better for Windows or something?
Hello,
This is not really a bug. Here is a brief information about my concern. I am playing with 7/8 kinects to form a volumetric capturing system. I finished the software to perform the task (Get data from cameras -> Create PointCloud (PC) -> Merge into a complete PC). I compiled the software using Cmake.
However, when I tried to run the software on both Windows and Linux:
But it is weird that the overload did not happen when I tried to run on Windows. So does it happen because the SDK is optimized better for Windows or something?
Hope to hear from you soon