Resolving a depth+stencil format resource isn't valid due to the stencil
UINT component, so we should only resolve the depth plane and also tell d3d
that the stencil plane is typeless.
(In particular this was causing a crash in Star Wars: The Old Republic with high AA settings)
D16_UNORM isn't supported for resolving either, so just pretend that it's
R16_UNORM.
Resolving a depth+stencil format resource isn't valid due to the stencil UINT component, so we should only resolve the depth plane and also tell d3d that the stencil plane is typeless. (In particular this was causing a crash in Star Wars: The Old Republic with high AA settings)
D16_UNORM isn't supported for resolving either, so just pretend that it's R16_UNORM.