Open ManjitBeeSys opened 1 year ago
Hi there, I am also facing the same/similiar issue, I am using d3d9On12 API on my dx9 code. I am unwrapping a dx9 texture onto a dx12 resource and using it as SRV for compute shader. If I am trying to render the texture somewhere in dx9. then a similar error of DX12 is coming for SetGraphicsRoot32BitConstant (as shown above in this issue). Can anyone help me out this?
@jenatali FYI.
Hello,
I have IDirect3DTexture9 texture created on D3D9on12 device. When i unwrap this texture on same thread where it is created, it works fine. But if i unwrap it on different thread it crashes. Kindly help. Atttaching crash call stack.