microsoft / D3D12TranslationLayer

A library containing utilities for mapping higher-level graphics work to D3D12
MIT License
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Fix conditions for determining when we have to stop trying to wait for the GPU to evict more memory #84

Closed jenatali closed 1 year ago

jenatali commented 1 year ago

Equal was wrong, a > check was needed. Otherwise, the WaitForCommandList tries to re-flush the command list that we're in the middle of flushing.