Open luyt86 opened 2 years ago
Hello. I have the same issue. Did you find a work around or do you know if it was fixed?
Hello, it seems that the official has not fixed this issue yet. I downloaded the source code myself and changed the memory allocation strategy to only use a fixed block of memory, which basically solved the problem of memory leaks. the fix code like this:[image: image.png]
dpieve @.***> 于2023年4月28日周五 01:12写道:
Hello. I have the same issue. Did you find a work around or do you know if it was fixed?
— Reply to this email directly, view it on GitHub https://github.com/microsoft/D3D9On12/issues/31#issuecomment-1526052971, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACXMUGIDDRC4GEMQJEI4ZDDXDKSJHANCNFSM5SUUWVDQ . You are receiving this because you authored the thread.Message ID: @.***>
[image: image.png]
Yutao Lu @.***> 于2023年5月10日周三 15:44写道:
Hello, it seems that the official has not fixed this issue yet. I downloaded the source code myself and changed the memory allocation strategy to only use a fixed block of memory, which basically solved the problem of memory leaks. the fix code like this:[image: image.png]
dpieve @.***> 于2023年4月28日周五 01:12写道:
Hello. I have the same issue. Did you find a work around or do you know if it was fixed?
— Reply to this email directly, view it on GitHub https://github.com/microsoft/D3D9On12/issues/31#issuecomment-1526052971, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACXMUGIDDRC4GEMQJEI4ZDDXDKSJHANCNFSM5SUUWVDQ . You are receiving this because you authored the thread.Message ID: @.***>
@luyt86 Would it be possible for you to share the updated code with me?
Unfortunately, I am unable to reproduce the issue on my computer since I don't have a 12th generation Intel processor. As a result, I'm unable to thoroughly investigate the root cause of the issue.
If you could provide me with the updated code, I would be happy to make the necessary changes and build the DLLs to attempt to resolve the issue.
Your assistance would be greatly appreciated.
Our game player reported one crash on intel uhd 770, windows10, our game is based d3d9 , Game engine error log has printed "ENGINE_INIT:RenderAPI Error:Context::DrawIndexed :hr = 80004005, primitive=0, base index=0, vertex count=20, start index=0, primitive count=10", and found stack crash on d3d9on12.dll, After profile the client, I find it probably exsist memory leak in d3d9on12, I also try use d3d dynamic vertex buffer and index buf with discard flag to draw dynamic vertex, still found memory grow in each frame lock buffer. ,