Open erknkaya opened 1 year ago
I might've missed it in the problem description, but... what game?
Knight Online World Url : https://www.nttgame.com/knight/en
Is there a way to disable 9on12?
I was able to open the game with debug. At the time of the crash it looks like the first chunk is from the intel driver. I couldn't find the symbol files for the Intel DLLS files. So I can't see the call stacks.
I don't have enough knowledge about C++ and drivers. So I can't find the exact source of the problem.
@erknkaya It seems like Intel released new drivers for the "better" DX9 support: https://github.com/microsoft/D3D9On12/issues/57#issuecomment-1349671011. Could you please check it out and let us know how it works?
@erknkaya It seems like Intel released new drivers for the "better" DX9 support: #57 (comment). Could you please check it out and let us know how it works?
Unfortunately it doesn't work. I tried versions 3959, 4032 and it doesn't work. I solve the problem with dxvk.
Hello,
I've tried all known Intel Iris Xe drivers and they all get the same crash. I did a memory test with the app at https://memtest.org/ and it passed. When I disable the Intel Iris Xe device from the device manager, the problem is solved. The game usually crashes between 4 and 10 minutes.
Dmp file: https://drive.google.com/file/d/1a431zmOc6HDgvfPXnaN1J_oDNTascK9J/view?usp=sharing
I downloaded and recompiled the library to follow up on the problem. I saved the value of pResource->GetDesc()->Width from the InputAssembly::SetVertexBuffer method to the file until the game crashed.
I tried this game on many computers with up-to-date hardware, none of them have this problem.
Driver problem or d3d9on12 mapping layer?
Intel Community Link : https://community.intel.com/t5/Graphics/i7-12700H-Intel-Iris-Xe-Game-Crash-on-d3d9on12-dll/td-p/1426476
The last lines of the output (1)
The last lines of the output (2)
System Information
Microsoft Graphics Hybrid: Not Supported DirectX Database Version: 1.4.3 DxDiag Version: 10.00.22621.0001 64bit Unicode