Closed ReverseSystem001 closed 3 years ago
Hi, select_vertex_id records vertex indexes in original BFM09 model(35709/53480),while BFM_front_idx records vertex indexes in the BFM model without inner mouth region(35709/53215).
thanks for your reply. which index file(35709)do you use to pick out the indexes which was used for generate the BFM_UV. mat. hope your reply. thanks again.
---Original--- From: "YuDeng"<notifications@github.com> Date: Tue, Oct 29, 2019 15:18 PM To: "microsoft/Deep3DFaceReconstruction"<Deep3DFaceReconstruction@noreply.github.com>; Cc: "Author"<author@noreply.github.com>;"reverseSystem"<892379162@qq.com>; Subject: Re: [microsoft/Deep3DFaceReconstruction] why select_vertex_id.mat and BFM_front_idx.mat are difference? (#42)
Hi, select_vertex_id records vertex indexes in original BFM09 model(35709/53480),while BFM_front_idx records vertex indexes in the BFM model without inner mouth region(35709/53215).
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thanks for your reply. which index file(35709)do you use to pick out the indexes which was used for generate the BFM_UV. mat. hope your reply. thanks again. … ---Original--- From: "YuDeng"<notifications@github.com> Date: Tue, Oct 29, 2019 15:18 PM To: "microsoft/Deep3DFaceReconstruction"<Deep3DFaceReconstruction@noreply.github.com>; Cc: "Author"<author@noreply.github.com>;"reverseSystem"<892379162@qq.com>; Subject: Re: [microsoft/Deep3DFaceReconstruction] why select_vertex_id.mat and BFM_front_idx.mat are difference? (#42) Hi, select_vertex_id records vertex indexes in original BFM09 model(35709/53480),while BFM_front_idx records vertex indexes in the BFM model without inner mouth region(35709/53215). — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or unsubscribe.
I get stuck in the same situation because I need BFM_UV coordinates to extract UV map from vertex coloured obj file generated from this project. Sadly, author doesn't give this list for us. Anyone can guide me how to generate a BFM_UV from the obj, I would be really appreciate.
I have solved this issue. BFM_UV can be gotten by using some tools such as 3dmax, uvlayout. But it should be careful to avoid overwriting pixels while rendering colors to uv texture file.
可以写个博客,分享一下具体实现流程------------------ 原始邮件 ------------------ 发件人: "zhouquan"notifications@github.com 发送时间: 2020年2月24日(星期一) 下午4:16 收件人: "microsoft/Deep3DFaceReconstruction"Deep3DFaceReconstruction@noreply.github.com; 抄送: "reverseSystem"892379162@qq.com;"Author"author@noreply.github.com; 主题: Re: [microsoft/Deep3DFaceReconstruction] why select_vertex_id.mat andBFM_front_idx.mat are difference? (#42)
I have solved this issue. BFM_UV can be gotten by using some tools such as 3dmax, uvlayout. But it should be careful to avoid overwriting pixels while rendering colors to uv texture file.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or unsubscribe.
hi, thanks for sharing this code. when i read the function transferBFM09() in load_data.py. the chosen indexes were based on BFM_front_idx.mat. why not use select_vertex_id.mat(35709, 1)??? and what is the difference between select_vertex_id.mat and BFM_front_idx.mat(35709,1)
hopes for you reply! thanks