Open QUOPA opened 2 years ago
There's nothing wrong with your GPU, it's simply that evaluating a neural network is going to be more computationally expensive than bilinear filtering. The neural network in this sample is not optimized or intended for use in a real-world application; it's more an education sample to illustrate the interoperability of D3D12 rendering and DirectML inference.
I built sources in DirectMLSuperResolution, then executed it for test. The test program showed discontinuous video play (seems having 0.5s interval between frames) with 'Super-Resolution Neural Network' option
I turned on Windows Task Manager to check GPU, and the following 4 stats were nonzero (other metrics are all zero) --> 3D, Copy, Graphics_1, Video Decode Below is the comparison between two options in the example
Bilinear (Bi)
Super-Resolution Neural Network (NN)
As seen in above pictures, Graphics_1 soars to be nearly 100%, when I choose NN option According to this source, Graphics_1 represents 'DirectX12 Direct/Graphics Command Queue usage' (I don't know what exactly it is).
So. is my GPU too old to run this example? or is there something wrong in the codes?