Closed agrewal-nv closed 2 years ago
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Sorry, but I'm going to reject this PR. I just spent the morning rewriting this code to use CD3DX12_STATE_OBJECT_DESC (from d3dx12.h) to construct the D3D12_STATE_OBJECT instead. It's more concise, and it is recommended to use common utility classes for tedious D3D12 setup.
(Open to other options as well (delete the enum, resize the vector appropriately at the start and assert its count, etc.)