While recording a command list in game.cpp render() method, all the command list code works, no issues that I know of, but I hit a limit where if I add one more line of code in recording the command list the game crashes. If I leave in the line that was added that made the game crash, and remove a line of code above it the game runs fine. I have tested this when several varieties of command lists and the same thing happens every time. Have you seen this behavior or know what the issue is? If I off load the command list recording to another class, it works without crashing. Here is the console output when it happens. I am wondering if I upgrade to VS 2022 if the issue will go away? I have tried this on multiple machines as well.
The thread 0x4890 has exited with code 0 (0x0).
Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000D6708F8D90.
Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000D6708F9108.
Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000D6708F9ED0.
Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000D6708FA2F0.
Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: DX::com_exception at memory location 0x000000D6708FAC98.
Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: DX::com_exception at memory location 0x000000D6715FDB70.
TerrainManagerPhysx taskTerrain exception 0: 0
onecore\windows\feedback\core\werdll\lib\reportstore.cpp(618)\wer.dll!00007FF9C31ACD7F: (caller: 00007FF9C31FAB5A) LogHr(1) tid(5078) 80004001 Not implemented
Msg:[CReportStore::Prune: MaxReportCount=500 MaxSizeInMb=0] [CReportStore::Prune]
While recording a command list in game.cpp render() method, all the command list code works, no issues that I know of, but I hit a limit where if I add one more line of code in recording the command list the game crashes. If I leave in the line that was added that made the game crash, and remove a line of code above it the game runs fine. I have tested this when several varieties of command lists and the same thing happens every time. Have you seen this behavior or know what the issue is? If I off load the command list recording to another class, it works without crashing. Here is the console output when it happens. I am wondering if I upgrade to VS 2022 if the issue will go away? I have tried this on multiple machines as well.
The thread 0x4890 has exited with code 0 (0x0). Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000D6708F8D90. Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000D6708F9108. Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000D6708F9ED0. Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000D6708FA2F0. Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: DX::com_exception at memory location 0x000000D6708FAC98. Exception thrown at 0x00007FF9C59FCD29 in TestGame.exe: Microsoft C++ exception: DX::com_exception at memory location 0x000000D6715FDB70. TerrainManagerPhysx taskTerrain exception 0: 0 onecore\windows\feedback\core\werdll\lib\reportstore.cpp(618)\wer.dll!00007FF9C31ACD7F: (caller: 00007FF9C31FAB5A) LogHr(1) tid(5078) 80004001 Not implemented Msg:[CReportStore::Prune: MaxReportCount=500 MaxSizeInMb=0] [CReportStore::Prune]