Closed gmodarelli closed 1 year ago
Can you provide a description of how to repro the failure?
Hey there, sorry I missed this message. Yes, I'll try to add a "Freeze Render" option so you can see how meshes outside of the top plane of the frustum are not culled.
Is it enough if I provide screenshots of this or would you like me to commit the code as well?
I already merged this change. Coincidentally, we found the same bug in a branch of MiniEngine and already fixed it with the same change. There is symmetry with each of the opposing planes (add/subtract), and by inspection, you can see that there was a typo on one of the planes.
We ported this fix to the ATG samples copy as well and were able to repro the original issue to verify the fix. Looks good.
Hello there, I've spotted a typo in the computation of the frustum top plane. I've briefly checked the other Mesh Shading samples and there are no bugs there.
Cheers :)