Open hhl07 opened 1 year ago
@hhl07 please read the following Contributor License Agreement(CLA). If you agree with the CLA, please reply with the following information.
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Array renderContextFenceValues[ThreadCount] has only one element. D3D12nBodyGravity::WaitForGpu() accesses the second element of array renderContextFenceValues[ThreadCount] when m_frameIndex is 1. This logic is wrong, m_renderContextFenceValue would be the right fence value to be waited.