microsoft / DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
MIT License
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Bump directxtex_desktop_win10 from 2021.1.10.2 to 2023.1.31.1 in /Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample #830

Open dependabot[bot] opened 1 year ago

dependabot[bot] commented 1 year ago

Bumps directxtex_desktop_win10 from 2021.1.10.2 to 2023.1.31.1.

Release notes

Sourced from directxtex_desktop_win10's releases.

June 2023

  • Added TEX_FILTER_RGB_COPY_ALPHA flag and support for DXGI_FORMAT_A4B4G4R4_UNORM
  • DDS loader now supports 'swizzled' DXT5 variant FourCCs
  • CMake project updates
  • texconv: Added -f BC3n, -f DXT5nm, and -f RXBG support; .ddx file extension; and -tgazeroalpha switch
  • texassemble/texconv/texdiag: Fix minor display issue with error messages
  • texassemble/texconv/texdiag: Supports Long Paths on Windows 10, Version 1607 or later

This version is also available on NuGet as version 2023.6.14

This version is available via vcpkg.

April 2023

  • Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
  • CMake project updates and fixes for clang/LLVM v16 warnings
  • texassemble/texconv/texdiag: Windows on ARM64 version

This version is also available on NuGet as version 2023.4.28

This version is available via vcpkg.

March 2023

  • Fix for SRGB_IN / SRGB_OUT flag handling for GPU BC7 compressor
  • Fix to clamp negative values when encoding with the GPU BC6H compressor
  • GPU BC6H/BC7 encoder updated to make optional use of DirectCompute 5.0
  • CMake project updates
  • Code review
  • Retired VS 2017 legacy Xbox One XDK projects
  • texassemble/texconv/texdiag: Updated to support Windows or UNIX-style path separators

This version is also available on NuGet as version 2023.3.30

This version is available via vcpkg. Note this update to the port adds a tools feature for the installation of the command-line tools.

January 2023

  • Fixed memory overwrite bug in ConvertToSinglePlane that can lead to a potential security issue for untrusted planar video format DDS files
  • Make sure ScratchImage zero-fills image memory
  • Fix DirectX12 GPU-validation warnings for texture loaders
  • Minor fix for non-Win32 builds
  • ddsview: Updated sample app with a -forcesrgb command-line switch

... (truncated)

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