microsoft / DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
MIT License
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nBodyGravity waitable object timing issue #843

Open billgan1024 opened 8 months ago

billgan1024 commented 8 months ago

Is it just me or is the nBodyGravity sample's "compute rate" ( i.e. speed at which particles get updated) abnormally fast? When I get rid of the waitable object the particle speed goes back to normal, even though in both cases vsync makes the app run at the monitor refresh rate.

GameDreamByHuo commented 8 months ago

这是来自QQ邮箱的假期自动回复邮件。 你好,我最近正在休假中,无法亲自回复你的邮件。我将在假期结束后,尽快给你回复。

billgan1024 commented 8 months ago

?