Closed jambuttenshaw closed 3 months ago
@microsoft-github-policy-service agree
Hi,
Thank you for reporting this bug and suggesting a fix. I made a very similar fix along with some other maintenance changes in this PR: https://github.com/microsoft/DirectX-Graphics-Samples/pull/857. We will close your PR.
Cheers, James
Hi there,
I was having issues with the Raytracing Procedural Geometry sample crashing. It was caused by calling ResolveQueryData for queries in the heap that had not been ended. I implemented a simple fix to only resolve queries that were used in the previous frame - it isn't robust for all possible uses of GPUTimer but it fixes the sample correctly.
Thank you :)