When running a Debug build of D3D12RaytracingProceduralGeometry, the resolution of GPU timestamp queries reported an error because only 2 out of 8 queries had been issued. This has been fixed.
Some other minor improvements were also made to some project files.
When running a Debug build of D3D12RaytracingProceduralGeometry, the resolution of GPU timestamp queries reported an error because only 2 out of 8 queries had been issued. This has been fixed.
Some other minor improvements were also made to some project files.